summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3D11
diff options
context:
space:
mode:
authorassiduous <assiduous@diligentgraphics.com>2020-09-16 00:13:03 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-16 00:13:03 +0000
commit4a80b1fb5b5ddd333e2786370feb17b5e8d7aea6 (patch)
tree4508e411854a73a43a2f14b783cbb4fd94f7af04 /Graphics/GraphicsEngineD3D11
parentFixed validation of Texture1D/Texture1DArray parameters for compressed formats (diff)
downloadDiligentCore-4a80b1fb5b5ddd333e2786370feb17b5e8d7aea6.tar.gz
DiligentCore-4a80b1fb5b5ddd333e2786370feb17b5e8d7aea6.zip
Reworked texture format info reporting
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp27
1 files changed, 20 insertions, 7 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index d5671816..420b2035 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -201,18 +201,31 @@ void RenderDeviceD3D11Impl::TestTextureFormat(TEXTURE_FORMAT TexFormat)
TexFormatInfo.Filterable =
((FormatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0) ||
((FormatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON) != 0);
- TexFormatInfo.ColorRenderable = (FormatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0;
- TexFormatInfo.DepthRenderable = (FormatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0;
- TexFormatInfo.Tex1DFmt = (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE1D) != 0;
- TexFormatInfo.Tex2DFmt = (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
- TexFormatInfo.Tex3DFmt = (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) != 0;
- TexFormatInfo.TexCubeFmt = (FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) != 0;
+
+ TexFormatInfo.BindFlags = BIND_SHADER_RESOURCE;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0)
+ TexFormatInfo.BindFlags |= BIND_RENDER_TARGET;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0)
+ TexFormatInfo.BindFlags |= BIND_DEPTH_STENCIL;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW) != 0)
+ TexFormatInfo.BindFlags |= BIND_UNORDERED_ACCESS;
+
+ TexFormatInfo.Dimensions = RESOURCE_DIMENSION_SUPPORT_NONE;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE1D) != 0)
+ TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_1D | RESOURCE_DIMENSION_SUPPORT_TEX_1D_ARRAY;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0)
+ TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_2D | RESOURCE_DIMENSION_SUPPORT_TEX_2D_ARRAY;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) != 0)
+ TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_3D;
+ if ((FormatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) != 0)
+ TexFormatInfo.Dimensions |= RESOURCE_DIMENSION_SUPPORT_TEX_CUBE | RESOURCE_DIMENSION_SUPPORT_TEX_CUBE_ARRAY;
TexFormatInfo.SampleCounts = 0x0;
for (Uint32 SampleCount = 1; SampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; SampleCount *= 2)
{
UINT QualityLevels = 0;
- hr = m_pd3d11Device->CheckMultisampleQualityLevels(DXGIFormat, SampleCount, &QualityLevels);
+
+ hr = m_pd3d11Device->CheckMultisampleQualityLevels(DXGIFormat, SampleCount, &QualityLevels);
if (SUCCEEDED(hr) && QualityLevels > 0)
TexFormatInfo.SampleCounts |= SampleCount;
}