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authorassiduous <assiduous@diligentgraphics.com>2020-02-02 23:07:25 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-02-02 23:07:25 +0000
commit4c73f2d3fd5305b82d3413ebeab74cc566b57f33 (patch)
treea74cd97e9015a753b706e7305e3336430b634aa6 /Graphics/GraphicsEngineD3D11
parentCleaned-up NativeWindow PR (diff)
downloadDiligentCore-4c73f2d3fd5305b82d3413ebeab74cc566b57f33.tar.gz
DiligentCore-4c73f2d3fd5305b82d3413ebeab74cc566b57f33.zip
Updated swap chain creation functions to use NativeWindow struct
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.hpp2
-rw-r--r--Graphics/GraphicsEngineD3D11/interface/EngineFactoryD3D11.h12
-rw-r--r--Graphics/GraphicsEngineD3D11/readme.md4
-rw-r--r--Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp6
-rw-r--r--Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp4
5 files changed, 15 insertions, 13 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.hpp
index 945a57f2..fbc3fd01 100644
--- a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.hpp
+++ b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.hpp
@@ -47,7 +47,7 @@ public:
const FullScreenModeDesc& FSDesc,
class RenderDeviceD3D11Impl* pRenderDeviceD3D11,
class DeviceContextD3D11Impl* pDeviceContextD3D11,
- void* pNativeWndHandle);
+ const NativeWindow& Window);
~SwapChainD3D11Impl();
virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
diff --git a/Graphics/GraphicsEngineD3D11/interface/EngineFactoryD3D11.h b/Graphics/GraphicsEngineD3D11/interface/EngineFactoryD3D11.h
index 406e7a7b..34ddc552 100644
--- a/Graphics/GraphicsEngineD3D11/interface/EngineFactoryD3D11.h
+++ b/Graphics/GraphicsEngineD3D11/interface/EngineFactoryD3D11.h
@@ -78,11 +78,11 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D11, IEngineFactory)
/// \param [in] pImmediateContext - Pointer to the immediate device context.
/// \param [in] SCDesc - Swap chain description.
/// \param [in] FSDesc - Fullscreen mode description.
- /// \param [in] pNativeWndHandle - Platform-specific native handle of the window
- /// the swap chain will be associated with:
- /// * On Win32 platform, this should be the window handle (HWND)
- /// * On Universal Windows Platform, this should be the reference
- /// to the core window (Windows::UI::Core::CoreWindow)
+ /// \param [in] Window - Platform-specific native window description that
+ /// the swap chain will be associated with:
+ /// * On Win32 platform, this is the window handle (HWND)
+ /// * On Universal Windows Platform, this is the reference
+ /// to the core window (Windows::UI::Core::CoreWindow)
///
/// \param [out] ppSwapChain - Address of the memory location where pointer to the new
/// swap chain will be written.
@@ -91,7 +91,7 @@ DILIGENT_BEGIN_INTERFACE(IEngineFactoryD3D11, IEngineFactory)
IDeviceContext* pImmediateContext,
const SwapChainDesc REF SCDesc,
const FullScreenModeDesc REF FSDesc,
- void* pNativeWndHandle,
+ const NativeWindow REF Window,
ISwapChain** ppSwapChain) PURE;
diff --git a/Graphics/GraphicsEngineD3D11/readme.md b/Graphics/GraphicsEngineD3D11/readme.md
index 7d3a7dc2..87dc075d 100644
--- a/Graphics/GraphicsEngineD3D11/readme.md
+++ b/Graphics/GraphicsEngineD3D11/readme.md
@@ -29,7 +29,9 @@ RefCntAutoPtr<IDeviceContext> pImmediateContext;
SwapChainDesc SwapChainDesc;
RefCntAutoPtr<ISwapChain> pSwapChain;
pFactoryD3D11->CreateDeviceAndContextsD3D11(EngineCI, &pRenderDevice, &pImmediateContext);
-pFactoryD3D11->CreateSwapChainD3D11(pRenderDevice, pImmediateContext, SwapChainDesc, hWnd, &pSwapChain);
+NativeWindow Window;
+Window.hWnd = hWnd;
+pFactoryD3D11->CreateSwapChainD3D11(pRenderDevice, pImmediateContext, SwapChainDesc, Window, &pSwapChain);
```
Alternatively, the engine can be initialized by attaching to existing D3D11 device and immediate context (see below).
diff --git a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
index 4cddbf6f..6dd980a6 100644
--- a/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/EngineFactoryD3D11.cpp
@@ -66,7 +66,7 @@ public:
IDeviceContext* pImmediateContext,
const SwapChainDesc& SCDesc,
const FullScreenModeDesc& FSDesc,
- void* pNativeWndHandle,
+ const NativeWindow& Window,
ISwapChain** ppSwapChain) override final;
virtual void DILIGENT_CALL_TYPE AttachToD3D11Device(void* pd3d11NativeDevice,
@@ -284,7 +284,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11(IRenderDevice* pDev
IDeviceContext* pImmediateContext,
const SwapChainDesc& SCDesc,
const FullScreenModeDesc& FSDesc,
- void* pNativeWndHandle,
+ const NativeWindow& Window,
ISwapChain** ppSwapChain)
{
VERIFY(ppSwapChain, "Null pointer provided");
@@ -299,7 +299,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11(IRenderDevice* pDev
auto* pDeviceContextD3D11 = ValidatedCast<DeviceContextD3D11Impl>(pImmediateContext);
auto& RawMemAllocator = GetRawAllocator();
- auto* pSwapChainD3D11 = NEW_RC_OBJ(RawMemAllocator, "SwapChainD3D11Impl instance", SwapChainD3D11Impl)(SCDesc, FSDesc, pDeviceD3D11, pDeviceContextD3D11, pNativeWndHandle);
+ auto* pSwapChainD3D11 = NEW_RC_OBJ(RawMemAllocator, "SwapChainD3D11Impl instance", SwapChainD3D11Impl)(SCDesc, FSDesc, pDeviceD3D11, pDeviceContextD3D11, Window);
pSwapChainD3D11->QueryInterface(IID_SwapChain, reinterpret_cast<IObject**>(ppSwapChain));
}
catch (const std::runtime_error&)
diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
index 2dceffc7..0d833427 100644
--- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
@@ -39,7 +39,7 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters* pRefCounters,
const FullScreenModeDesc& FSDesc,
RenderDeviceD3D11Impl* pRenderDeviceD3D11,
DeviceContextD3D11Impl* pDeviceContextD3D11,
- void* pNativeWndHandle) :
+ const NativeWindow& Window) :
// clang-format off
TSwapChainBase
{
@@ -48,7 +48,7 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters* pRefCounters,
pDeviceContextD3D11,
SCDesc,
FSDesc,
- pNativeWndHandle
+ Window
}
// clang-format on
{