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authorEgor Yusov <egor.yusov@gmail.com>2018-03-30 16:52:13 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-03-30 16:52:13 +0000
commit5677bdafc48e6231a67c01e5d894ed657aa0ecf6 (patch)
treea847157bc1d7f8811bcae2d37e9ebe1f8f9b4c6b /Graphics/GraphicsEngineD3D11
parentImplemented option to specify hardware adapter when initializing the engine i... (diff)
downloadDiligentCore-5677bdafc48e6231a67c01e5d894ed657aa0ecf6.tar.gz
DiligentCore-5677bdafc48e6231a67c01e5d894ed657aa0ecf6.zip
Implemented initialization in fullscreen mode on Win32
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h3
-rw-r--r--Graphics/GraphicsEngineD3D11/interface/RenderDeviceFactoryD3D11.h1
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp13
-rw-r--r--Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp37
4 files changed, 45 insertions, 9 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
index e9bd6899..2289f20d 100644
--- a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
@@ -39,7 +39,8 @@ class SwapChainD3D11Impl : public SwapChainBase<ISwapChainD3D11>
public:
typedef SwapChainBase<ISwapChainD3D11> TSwapChainBase;
SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
- const SwapChainDesc& SwapChainDesc,
+ const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
class RenderDeviceD3D11Impl* pRenderDeviceD3D11,
class DeviceContextD3D11Impl* pDeviceContextD3D11,
void* pNativeWndHandle);
diff --git a/Graphics/GraphicsEngineD3D11/interface/RenderDeviceFactoryD3D11.h b/Graphics/GraphicsEngineD3D11/interface/RenderDeviceFactoryD3D11.h
index 84154472..69029ce9 100644
--- a/Graphics/GraphicsEngineD3D11/interface/RenderDeviceFactoryD3D11.h
+++ b/Graphics/GraphicsEngineD3D11/interface/RenderDeviceFactoryD3D11.h
@@ -52,6 +52,7 @@ public:
virtual void CreateSwapChainD3D11( IRenderDevice *pDevice,
IDeviceContext *pImmediateContext,
const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
void* pNativeWndHandle,
ISwapChain **ppSwapChain ) = 0;
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
index fc33ddb7..3084b881 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceFactoryD3D11.cpp
@@ -56,6 +56,7 @@ public:
void CreateSwapChainD3D11( IRenderDevice *pDevice,
IDeviceContext *pImmediateContext,
const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
void* pNativeWndHandle,
ISwapChain **ppSwapChain )override final;
@@ -166,7 +167,7 @@ void EngineFactoryD3D11Impl::CreateDeviceAndContextsD3D11( const EngineD3D11Attr
D3D_FEATURE_LEVEL d3dFeatureLevel = D3D_FEATURE_LEVEL_11_0;
HRESULT hr = D3D11CreateDevice(
hardwareAdapter, // Specify nullptr to use the default adapter.
- hardwareAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, // Create a device using the hardware graphics driver.
+ hardwareAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, // If no adapter specified, request hardware graphics driver.
0, // Should be 0 unless the driver is D3D_DRIVER_TYPE_SOFTWARE.
creationFlags, // Set debug and Direct2D compatibility flags.
featureLevels, // List of feature levels this app can support.
@@ -289,6 +290,7 @@ void EngineFactoryD3D11Impl::AttachToD3D11Device(void *pd3d11NativeDevice,
/// \param [in] pDevice - Pointer to the render device
/// \param [in] pImmediateContext - Pointer to the immediate device context
/// \param [in] SCDesc - Swap chain description
+/// \param [in] FSDesc - Fullscreen mode description
/// \param [in] pNativeWndHandle - Platform-specific native handle of the window
/// the swap chain will be associated with:
/// * On Win32 platform, this should be window handle (HWND)
@@ -297,7 +299,12 @@ void EngineFactoryD3D11Impl::AttachToD3D11Device(void *pd3d11NativeDevice,
///
/// \param [out] ppSwapChain - Address of the memory location where pointer to the new
/// swap chain will be written
-void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Diligent::IDeviceContext *pImmediateContext, const SwapChainDesc& SCDesc, void* pNativeWndHandle, ISwapChain **ppSwapChain )
+void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice,
+ IDeviceContext *pImmediateContext,
+ const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
+ void* pNativeWndHandle,
+ ISwapChain **ppSwapChain )
{
VERIFY( ppSwapChain, "Null pointer provided" );
if( !ppSwapChain )
@@ -312,7 +319,7 @@ void EngineFactoryD3D11Impl::CreateSwapChainD3D11( IRenderDevice *pDevice, Dilig
auto &RawMemAllocator = GetRawAllocator();
auto *pSwapChainD3D11 = NEW_RC_OBJ(RawMemAllocator, "SwapChainD3D11Impl instance", SwapChainD3D11Impl)
- (SCDesc, pDeviceD3D11, pDeviceContextD3D11, pNativeWndHandle);
+ (SCDesc, FSDesc, pDeviceD3D11, pDeviceContextD3D11, pNativeWndHandle);
pSwapChainD3D11->QueryInterface( IID_SwapChain, reinterpret_cast<IObject**>(ppSwapChain) );
pDeviceContextD3D11->SetSwapChain(pSwapChainD3D11);
diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
index 01f4623d..34bb54d0 100644
--- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp
@@ -34,6 +34,7 @@ namespace Diligent
SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
const SwapChainDesc& SCDesc,
+ const FullScreenModeDesc& FSDesc,
RenderDeviceD3D11Impl* pRenderDeviceD3D11,
DeviceContextD3D11Impl* pDeviceContextD3D11,
void* pNativeWndHandle) :
@@ -46,7 +47,15 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
if( m_SwapChainDesc.Width == 0 || m_SwapChainDesc.Height == 0 )
{
RECT rc;
- GetClientRect( hWnd, &rc );
+ if(FSDesc.Fullscreen)
+ {
+ const HWND hDesktop = GetDesktopWindow();
+ GetWindowRect(hDesktop, &rc);
+ }
+ else
+ {
+ GetClientRect(hWnd, &rc);
+ }
m_SwapChainDesc.Width = rc.right - rc.left;
m_SwapChainDesc.Height = rc.bottom - rc.top;
}
@@ -73,13 +82,15 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = m_SwapChainDesc.BufferCount;
swapChainDesc.Scaling = DXGI_SCALING_NONE;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ // Windows Store apps must use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD.
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; // Not used
- swapChainDesc.Flags = 0;
+ swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
CComPtr<IDXGISwapChain1> pSwapChain1;
#if PLATFORM_WIN32
+
// This sequence obtains the DXGI factory that was used to create the Direct3D device above.
CComPtr<IDXGIDevice> pDXGIDevice;
pDevice->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>( static_cast<IDXGIDevice**>(&pDXGIDevice) ) );
@@ -88,11 +99,20 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
CComPtr<IDXGIFactory2> pDXGIFactory;
pDXGIAdapter->GetParent(__uuidof(pDXGIFactory), reinterpret_cast<void**>( static_cast<IDXGIFactory2**>(&pDXGIFactory) ));
- CHECK_D3D_RESULT_THROW( pDXGIFactory->CreateSwapChainForHwnd(pDevice, hWnd, &swapChainDesc, nullptr, nullptr, &pSwapChain1),
+ DXGI_SWAP_CHAIN_FULLSCREEN_DESC FullScreenDesc = {};
+ FullScreenDesc.Windowed = FSDesc.Fullscreen ? FALSE : TRUE;
+ FullScreenDesc.RefreshRate.Numerator = FSDesc.RefreshRateNumerator;
+ FullScreenDesc.RefreshRate.Denominator = FSDesc.RefreshRateDenominator;
+ FullScreenDesc.Scaling = static_cast<DXGI_MODE_SCALING>(FSDesc.Scaling);
+ FullScreenDesc.ScanlineOrdering = static_cast<DXGI_MODE_SCANLINE_ORDER>(FSDesc.ScanlineOrder);
+ CHECK_D3D_RESULT_THROW( pDXGIFactory->CreateSwapChainForHwnd(pDevice, hWnd, &swapChainDesc, &FullScreenDesc, nullptr, &pSwapChain1),
"Failed to create DXGI swap chain" );
#elif PLATFORM_UNIVERSAL_WINDOWS
+ if (FSDesc.Fullscreen)
+ LOG_WARNING_MESSAGE("UWP applications do not support fullscreen mode");
+
CComPtr<IDXGIDevice3> pDXGIDevice;
pDevice->QueryInterface(__uuidof(IDXGIDevice3), reinterpret_cast<void**>(static_cast<IDXGIDevice3**>(&pDXGIDevice)));
CComPtr<IDXGIAdapter> pDXGIAdapter;
@@ -121,7 +141,14 @@ SwapChainD3D11Impl::SwapChainD3D11Impl(IReferenceCounters *pRefCounters,
SwapChainD3D11Impl::~SwapChainD3D11Impl()
{
-
+ // Swap chain must be in windowed mode when terminating the app
+ if(m_pSwapChain)
+ {
+ BOOL IsFullScreen = FALSE;
+ m_pSwapChain->GetFullscreenState(&IsFullScreen, nullptr);
+ if(IsFullScreen)
+ m_pSwapChain->SetFullscreenState(FALSE, nullptr);
+ }
}
void SwapChainD3D11Impl::CreateRTVandDSV()