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authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
commit66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch)
tree6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineD3D11
parentMinor updates on iOS platform (diff)
downloadDiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz
DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/CMakeLists.txt166
1 files changed, 83 insertions, 83 deletions
diff --git a/Graphics/GraphicsEngineD3D11/CMakeLists.txt b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
index a26247ac..16f62cf6 100644
--- a/Graphics/GraphicsEngineD3D11/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
@@ -4,101 +4,101 @@ project(GraphicsEngineD3D11 CXX)
set(INCLUDE
- include/BufferD3D11Impl.h
- include/BufferViewD3D11Impl.h
- include/CommandListD3D11Impl.h
- include/D3D11DebugUtilities.h
- include/D3D11TypeConversions.h
- include/D3D11TypeDefinitions.h
- include/DeviceContextD3D11Impl.h
- include/EngineD3D11Defines.h
- include/pch.h
- include/PipelineStateD3D11Impl.h
- include/RenderDeviceD3D11Impl.h
- include/SamplerD3D11Impl.h
- include/ShaderD3D11Impl.h
- include/ShaderResourceBindingD3D11Impl.h
- include/ShaderResourceCacheD3D11.h
- include/ShaderResourceLayoutD3D11.h
- include/ShaderResourcesD3D11.h
- include/SwapChainD3D11Impl.h
- include/targetver.h
- include/Texture1D_D3D11.h
- include/Texture2D_D3D11.h
- include/Texture3D_D3D11.h
- include/TextureBaseD3D11.h
- include/TextureViewD3D11Impl.h
+ include/BufferD3D11Impl.h
+ include/BufferViewD3D11Impl.h
+ include/CommandListD3D11Impl.h
+ include/D3D11DebugUtilities.h
+ include/D3D11TypeConversions.h
+ include/D3D11TypeDefinitions.h
+ include/DeviceContextD3D11Impl.h
+ include/EngineD3D11Defines.h
+ include/pch.h
+ include/PipelineStateD3D11Impl.h
+ include/RenderDeviceD3D11Impl.h
+ include/SamplerD3D11Impl.h
+ include/ShaderD3D11Impl.h
+ include/ShaderResourceBindingD3D11Impl.h
+ include/ShaderResourceCacheD3D11.h
+ include/ShaderResourceLayoutD3D11.h
+ include/ShaderResourcesD3D11.h
+ include/SwapChainD3D11Impl.h
+ include/targetver.h
+ include/Texture1D_D3D11.h
+ include/Texture2D_D3D11.h
+ include/Texture3D_D3D11.h
+ include/TextureBaseD3D11.h
+ include/TextureViewD3D11Impl.h
)
set(INTERFACE
- interface/BufferD3D11.h
- interface/BufferViewD3D11.h
- interface/DeviceContextD3D11.h
- interface/EngineD3D11Attribs.h
- interface/PipelineStateD3D11.h
- interface/RenderDeviceD3D11.h
- interface/RenderDeviceFactoryD3D11.h
- interface/SamplerD3D11.h
- interface/ShaderD3D11.h
- interface/ShaderResourceBindingD3D11.h
- interface/SwapChainD3D11.h
- interface/TextureD3D11.h
- interface/TextureViewD3D11.h
+ interface/BufferD3D11.h
+ interface/BufferViewD3D11.h
+ interface/DeviceContextD3D11.h
+ interface/EngineD3D11Attribs.h
+ interface/PipelineStateD3D11.h
+ interface/RenderDeviceD3D11.h
+ interface/RenderDeviceFactoryD3D11.h
+ interface/SamplerD3D11.h
+ interface/ShaderD3D11.h
+ interface/ShaderResourceBindingD3D11.h
+ interface/SwapChainD3D11.h
+ interface/TextureD3D11.h
+ interface/TextureViewD3D11.h
)
set(SRC
- src/BufferD3D11Impl.cpp
- src/BufferViewD3D11Impl.cpp
- src/CommandListD3D11Impl.cpp
- src/D3D11DebugUtilities.cpp
- src/D3D11TypeConversions.cpp
- src/DeviceContextD3D11Impl.cpp
- src/PipelineStateD3D11Impl.cpp
- src/RenderDeviceD3D11Impl.cpp
- src/RenderDeviceFactoryD3D11.cpp
- src/SamplerD3D11Impl.cpp
- src/ShaderD3D11Impl.cpp
- src/ShaderResourceBindingD3D11Impl.cpp
- src/ShaderResourceCacheD3D11.cpp
- src/ShaderResourceLayoutD3D11.cpp
- src/ShaderResourcesD3D11.cpp
- src/SwapChainD3D11Impl.cpp
- src/Texture1D_D3D11.cpp
- src/Texture2D_D3D11.cpp
- src/Texture3D_D3D11.cpp
- src/TextureBaseD3D11.cpp
- src/TextureViewD3D11Impl.cpp
+ src/BufferD3D11Impl.cpp
+ src/BufferViewD3D11Impl.cpp
+ src/CommandListD3D11Impl.cpp
+ src/D3D11DebugUtilities.cpp
+ src/D3D11TypeConversions.cpp
+ src/DeviceContextD3D11Impl.cpp
+ src/PipelineStateD3D11Impl.cpp
+ src/RenderDeviceD3D11Impl.cpp
+ src/RenderDeviceFactoryD3D11.cpp
+ src/SamplerD3D11Impl.cpp
+ src/ShaderD3D11Impl.cpp
+ src/ShaderResourceBindingD3D11Impl.cpp
+ src/ShaderResourceCacheD3D11.cpp
+ src/ShaderResourceLayoutD3D11.cpp
+ src/ShaderResourcesD3D11.cpp
+ src/SwapChainD3D11Impl.cpp
+ src/Texture1D_D3D11.cpp
+ src/Texture2D_D3D11.cpp
+ src/Texture3D_D3D11.cpp
+ src/TextureBaseD3D11.cpp
+ src/TextureViewD3D11Impl.cpp
)
add_library(GraphicsEngineD3D11Interface INTERFACE)
target_include_directories(GraphicsEngineD3D11Interface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineD3D11Interface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineD3D11-static STATIC
- ${SRC} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SRC} ${INTERFACE} ${INCLUDE}
+ readme.md
)
add_library(GraphicsEngineD3D11-shared SHARED
- ${SRC} ${INTERFACE} ${INCLUDE}
- src/DLLMain.cpp
- src/GraphicsEngineD3D11.def
- readme.md
+ ${SRC} ${INTERFACE} ${INCLUDE}
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D11.def
+ readme.md
)
set_target_properties(GraphicsEngineD3D11-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX}
)
set_common_target_properties(GraphicsEngineD3D11-shared)
@@ -106,25 +106,25 @@ set_common_target_properties(GraphicsEngineD3D11-static)
target_include_directories(GraphicsEngineD3D11-static
PRIVATE
- include
+ include
)
target_include_directories(GraphicsEngineD3D11-shared
PRIVATE
- include
+ include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- GraphicsEngineD3DBase
- TargetPlatform
- Common
- d3d11.lib
- d3dcompiler.lib
+ BuildSettings
+ GraphicsEngineD3DBase
+ TargetPlatform
+ Common
+ d3d11.lib
+ d3dcompiler.lib
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineD3D11Interface
+ GraphicsEngineD3D11Interface
)
target_link_libraries(GraphicsEngineD3D11-static PRIVATE ${PRIVATE_DEPENDENCIES} PUBLIC ${PUBLIC_DEPENDENCIES})
@@ -135,18 +135,18 @@ target_compile_definitions(GraphicsEngineD3D11-shared PUBLIC ENGINE_DLL=1)
source_group("src" FILES ${SRC} )
source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineD3D11.def
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D11.def
)
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsEngineD3D11-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineD3D11-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(