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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:49:03 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-13 04:49:03 +0000 |
| commit | 66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch) | |
| tree | 6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineD3D11 | |
| parent | Minor updates on iOS platform (diff) | |
| download | DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip | |
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/CMakeLists.txt | 166 |
1 files changed, 83 insertions, 83 deletions
diff --git a/Graphics/GraphicsEngineD3D11/CMakeLists.txt b/Graphics/GraphicsEngineD3D11/CMakeLists.txt index a26247ac..16f62cf6 100644 --- a/Graphics/GraphicsEngineD3D11/CMakeLists.txt +++ b/Graphics/GraphicsEngineD3D11/CMakeLists.txt @@ -4,101 +4,101 @@ project(GraphicsEngineD3D11 CXX) set(INCLUDE - include/BufferD3D11Impl.h - include/BufferViewD3D11Impl.h - include/CommandListD3D11Impl.h - include/D3D11DebugUtilities.h - include/D3D11TypeConversions.h - include/D3D11TypeDefinitions.h - include/DeviceContextD3D11Impl.h - include/EngineD3D11Defines.h - include/pch.h - include/PipelineStateD3D11Impl.h - include/RenderDeviceD3D11Impl.h - include/SamplerD3D11Impl.h - include/ShaderD3D11Impl.h - include/ShaderResourceBindingD3D11Impl.h - include/ShaderResourceCacheD3D11.h - include/ShaderResourceLayoutD3D11.h - include/ShaderResourcesD3D11.h - include/SwapChainD3D11Impl.h - include/targetver.h - include/Texture1D_D3D11.h - include/Texture2D_D3D11.h - include/Texture3D_D3D11.h - include/TextureBaseD3D11.h - include/TextureViewD3D11Impl.h + include/BufferD3D11Impl.h + include/BufferViewD3D11Impl.h + include/CommandListD3D11Impl.h + include/D3D11DebugUtilities.h + include/D3D11TypeConversions.h + include/D3D11TypeDefinitions.h + include/DeviceContextD3D11Impl.h + include/EngineD3D11Defines.h + include/pch.h + include/PipelineStateD3D11Impl.h + include/RenderDeviceD3D11Impl.h + include/SamplerD3D11Impl.h + include/ShaderD3D11Impl.h + include/ShaderResourceBindingD3D11Impl.h + include/ShaderResourceCacheD3D11.h + include/ShaderResourceLayoutD3D11.h + include/ShaderResourcesD3D11.h + include/SwapChainD3D11Impl.h + include/targetver.h + include/Texture1D_D3D11.h + include/Texture2D_D3D11.h + include/Texture3D_D3D11.h + include/TextureBaseD3D11.h + include/TextureViewD3D11Impl.h ) set(INTERFACE - interface/BufferD3D11.h - interface/BufferViewD3D11.h - interface/DeviceContextD3D11.h - interface/EngineD3D11Attribs.h - interface/PipelineStateD3D11.h - interface/RenderDeviceD3D11.h - interface/RenderDeviceFactoryD3D11.h - interface/SamplerD3D11.h - interface/ShaderD3D11.h - interface/ShaderResourceBindingD3D11.h - interface/SwapChainD3D11.h - interface/TextureD3D11.h - interface/TextureViewD3D11.h + interface/BufferD3D11.h + interface/BufferViewD3D11.h + interface/DeviceContextD3D11.h + interface/EngineD3D11Attribs.h + interface/PipelineStateD3D11.h + interface/RenderDeviceD3D11.h + interface/RenderDeviceFactoryD3D11.h + interface/SamplerD3D11.h + interface/ShaderD3D11.h + interface/ShaderResourceBindingD3D11.h + interface/SwapChainD3D11.h + interface/TextureD3D11.h + interface/TextureViewD3D11.h ) set(SRC - src/BufferD3D11Impl.cpp - src/BufferViewD3D11Impl.cpp - src/CommandListD3D11Impl.cpp - src/D3D11DebugUtilities.cpp - src/D3D11TypeConversions.cpp - src/DeviceContextD3D11Impl.cpp - src/PipelineStateD3D11Impl.cpp - src/RenderDeviceD3D11Impl.cpp - src/RenderDeviceFactoryD3D11.cpp - src/SamplerD3D11Impl.cpp - src/ShaderD3D11Impl.cpp - src/ShaderResourceBindingD3D11Impl.cpp - src/ShaderResourceCacheD3D11.cpp - src/ShaderResourceLayoutD3D11.cpp - src/ShaderResourcesD3D11.cpp - src/SwapChainD3D11Impl.cpp - src/Texture1D_D3D11.cpp - src/Texture2D_D3D11.cpp - src/Texture3D_D3D11.cpp - src/TextureBaseD3D11.cpp - src/TextureViewD3D11Impl.cpp + src/BufferD3D11Impl.cpp + src/BufferViewD3D11Impl.cpp + src/CommandListD3D11Impl.cpp + src/D3D11DebugUtilities.cpp + src/D3D11TypeConversions.cpp + src/DeviceContextD3D11Impl.cpp + src/PipelineStateD3D11Impl.cpp + src/RenderDeviceD3D11Impl.cpp + src/RenderDeviceFactoryD3D11.cpp + src/SamplerD3D11Impl.cpp + src/ShaderD3D11Impl.cpp + src/ShaderResourceBindingD3D11Impl.cpp + src/ShaderResourceCacheD3D11.cpp + src/ShaderResourceLayoutD3D11.cpp + src/ShaderResourcesD3D11.cpp + src/SwapChainD3D11Impl.cpp + src/Texture1D_D3D11.cpp + src/Texture2D_D3D11.cpp + src/Texture3D_D3D11.cpp + src/TextureBaseD3D11.cpp + src/TextureViewD3D11Impl.cpp ) add_library(GraphicsEngineD3D11Interface INTERFACE) target_include_directories(GraphicsEngineD3D11Interface INTERFACE - interface + interface ) target_link_libraries(GraphicsEngineD3D11Interface INTERFACE - GraphicsEngineInterface + GraphicsEngineInterface ) add_library(GraphicsEngineD3D11-static STATIC - ${SRC} ${INTERFACE} ${INCLUDE} - readme.md + ${SRC} ${INTERFACE} ${INCLUDE} + readme.md ) add_library(GraphicsEngineD3D11-shared SHARED - ${SRC} ${INTERFACE} ${INCLUDE} - src/DLLMain.cpp - src/GraphicsEngineD3D11.def - readme.md + ${SRC} ${INTERFACE} ${INCLUDE} + src/DLLMain.cpp + src/GraphicsEngineD3D11.def + readme.md ) set_target_properties(GraphicsEngineD3D11-shared PROPERTIES - OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX} - OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX} - OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX} - OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX} + OUTPUT_NAME_DEBUG GraphicsEngineD3D11${DLL_DBG_SUFFIX} + OUTPUT_NAME_RELEASE GraphicsEngineD3D11${DLL_REL_SUFFIX} + OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D11${DLL_REL_SUFFIX} + OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D11${DLL_REL_SUFFIX} ) set_common_target_properties(GraphicsEngineD3D11-shared) @@ -106,25 +106,25 @@ set_common_target_properties(GraphicsEngineD3D11-static) target_include_directories(GraphicsEngineD3D11-static PRIVATE - include + include ) target_include_directories(GraphicsEngineD3D11-shared PRIVATE - include + include ) set(PRIVATE_DEPENDENCIES - BuildSettings - GraphicsEngineD3DBase - TargetPlatform - Common - d3d11.lib - d3dcompiler.lib + BuildSettings + GraphicsEngineD3DBase + TargetPlatform + Common + d3d11.lib + d3dcompiler.lib ) set(PUBLIC_DEPENDENCIES - GraphicsEngineD3D11Interface + GraphicsEngineD3D11Interface ) target_link_libraries(GraphicsEngineD3D11-static PRIVATE ${PRIVATE_DEPENDENCIES} PUBLIC ${PUBLIC_DEPENDENCIES}) @@ -135,18 +135,18 @@ target_compile_definitions(GraphicsEngineD3D11-shared PUBLIC ENGINE_DLL=1) source_group("src" FILES ${SRC} ) source_group("dll" FILES - src/DLLMain.cpp - src/GraphicsEngineD3D11.def + src/DLLMain.cpp + src/GraphicsEngineD3D11.def ) source_group("include" FILES ${INCLUDE}) source_group("interface" FILES ${INTERFACE}) set_target_properties(GraphicsEngineD3D11-static PROPERTIES - FOLDER Core/Graphics + FOLDER Core/Graphics ) set_target_properties(GraphicsEngineD3D11-shared PROPERTIES - FOLDER Core/Graphics + FOLDER Core/Graphics ) set_source_files_properties( |
