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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-24 18:39:56 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-24 18:39:56 +0000 |
| commit | 71595b9099ad70b474502ca3b16c2da7050cb6a8 (patch) | |
| tree | cdb90b8170967e89f6da26410a4a2f0827e49301 /Graphics/GraphicsEngineD3D11 | |
| parent | Reworked ClearRenderTarget and ClearDepthStencil methods to not take nullptr (diff) | |
| download | DiligentCore-71595b9099ad70b474502ca3b16c2da7050cb6a8.tar.gz DiligentCore-71595b9099ad70b474502ca3b16c2da7050cb6a8.zip | |
Updated swap chain Present() to unbind back buffers from immediate context
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp index 305a0b93..f75cdfb6 100644 --- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp @@ -123,6 +123,10 @@ void SwapChainD3D11Impl::Present(Uint32 SyncInterval) auto* pImmediateCtxD3D11 = pDeviceContext.RawPtr<DeviceContextD3D11Impl>(); + // A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds + // backbuffer 0 from all GPU writeable bind points. + pImmediateCtxD3D11->UnbindTextureFromFramebuffer(ValidatedCast<TextureBaseD3D11>(m_pRenderTargetView->GetTexture()), false); + if (m_SwapChainDesc.IsPrimary) { // Clear the state caches to release all outstanding objects @@ -135,15 +139,6 @@ void SwapChainD3D11Impl::Present(Uint32 SyncInterval) } m_pSwapChain->Present(SyncInterval, 0); - - if (m_SwapChainDesc.IsPrimary) - { - // A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds - // backbuffer 0 from all GPU writeable bind points. - // We need to rebind all render targets to make sure that - // the back buffer is not unbound - pImmediateCtxD3D11->CommitRenderTargets(); - } } void SwapChainD3D11Impl::UpdateSwapChain(bool CreateNew) |
