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authorassiduous <assiduous@diligentgraphics.com>2020-01-03 06:29:01 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-03 06:29:01 +0000
commit7501af2487700060526c5b0c7fc78cc1ee2965cf (patch)
treeed71d7704284e995bfbf17361fb82f4aa7e8dd79 /Graphics/GraphicsEngineD3D11
parentUpdated third-party submodules (diff)
downloadDiligentCore-7501af2487700060526c5b0c7fc78cc1ee2965cf.tar.gz
DiligentCore-7501af2487700060526c5b0c7fc78cc1ee2965cf.zip
Added query interface; implemented queries in D3D11 and D3D12
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/CMakeLists.txt3
-rwxr-xr-xGraphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h8
-rw-r--r--Graphics/GraphicsEngineD3D11/include/FenceD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/QueryD3D11Impl.h68
-rw-r--r--Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h3
-rw-r--r--Graphics/GraphicsEngineD3D11/interface/QueryD3D11.h49
-rwxr-xr-xGraphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp19
-rw-r--r--Graphics/GraphicsEngineD3D11/src/QueryD3D11Impl.cpp156
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp15
9 files changed, 322 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/CMakeLists.txt b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
index f343e4ef..58396980 100644
--- a/Graphics/GraphicsEngineD3D11/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
@@ -14,6 +14,7 @@ set(INCLUDE
include/pch.h
include/FenceD3D11Impl.h
include/PipelineStateD3D11Impl.h
+ include/QueryD3D11Impl.h
include/RenderDeviceD3D11Impl.h
include/SamplerD3D11Impl.h
include/ShaderD3D11Impl.h
@@ -37,6 +38,7 @@ set(INTERFACE
interface/EngineFactoryD3D11.h
interface/FenceD3D11.h
interface/PipelineStateD3D11.h
+ interface/QueryD3D11.h
interface/RenderDeviceD3D11.h
interface/SamplerD3D11.h
interface/ShaderD3D11.h
@@ -57,6 +59,7 @@ set(SRC
src/FenceD3D11Impl.cpp
src/GUIDDef.cpp
src/PipelineStateD3D11Impl.cpp
+ src/QueryD3D11Impl.cpp
src/RenderDeviceD3D11Impl.cpp
src/SamplerD3D11Impl.cpp
src/ShaderD3D11Impl.cpp
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
index 8eb93264..d6624694 100755
--- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
@@ -36,6 +36,7 @@
#include "BufferD3D11Impl.h"
#include "TextureBaseD3D11.h"
#include "PipelineStateD3D11Impl.h"
+#include "QueryD3D11Impl.h"
#ifdef _DEBUG
# define VERIFY_CONTEXT_BINDINGS
@@ -52,6 +53,7 @@ struct DeviceContextD3D11ImplTraits
using TextureType = TextureBaseD3D11;
using PipelineStateType = PipelineStateD3D11Impl;
using DeviceType = RenderDeviceD3D11Impl;
+ using QueryType = QueryD3D11Impl;
};
/// Device context implementation in Direct3D11 backend.
@@ -208,6 +210,12 @@ public:
/// Implementation of IDeviceContext::WaitForIdle() in Direct3D11 backend.
virtual void WaitForIdle() override final;
+ /// Implementation of IDeviceContext::BeginQuery() in Direct3D11 backend.
+ virtual void BeginQuery(IQuery* pQuery) override final;
+
+ /// Implementation of IDeviceContext::EndQuery() in Direct3D11 backend.
+ virtual void EndQuery(IQuery* pQuery) override final;
+
/// Implementation of IDeviceContext::Flush() in Direct3D11 backend.
virtual void Flush() override final;
diff --git a/Graphics/GraphicsEngineD3D11/include/FenceD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/FenceD3D11Impl.h
index bbd2a7d0..e4f923de 100644
--- a/Graphics/GraphicsEngineD3D11/include/FenceD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/FenceD3D11Impl.h
@@ -52,6 +52,8 @@ public:
const FenceDesc& Desc);
~FenceD3D11Impl();
+ IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_FenceD3D11, TFenceBase);
+
/// Implementation of IFence::GetCompletedValue() in Direct3D11 backend.
virtual Uint64 GetCompletedValue() override final;
diff --git a/Graphics/GraphicsEngineD3D11/include/QueryD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/QueryD3D11Impl.h
new file mode 100644
index 00000000..d37b0cf0
--- /dev/null
+++ b/Graphics/GraphicsEngineD3D11/include/QueryD3D11Impl.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+/// \file
+/// Declaration of Diligent::QueryD3D11Impl class
+
+#include "QueryD3D11.h"
+#include "QueryBase.h"
+#include "RenderDeviceD3D11Impl.h"
+
+namespace Diligent
+{
+
+class FixedBlockMemoryAllocator;
+
+/// Query implementation in Direct3D11 backend.
+class QueryD3D11Impl final : public QueryBase<IQueryD3D11, RenderDeviceD3D11Impl>
+{
+public:
+ using TQueryBase = QueryBase<IQueryD3D11, RenderDeviceD3D11Impl>;
+
+ QueryD3D11Impl(IReferenceCounters* pRefCounters,
+ RenderDeviceD3D11Impl* pDevice,
+ const QueryDesc& Desc);
+ ~QueryD3D11Impl();
+
+ IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_QueryD3D11, TQueryBase);
+
+ /// Implementation of IQuery::GetData().
+ virtual bool GetData(void* pData, Uint32 DataSize) override final;
+
+ /// Implementation of IQueryD3D11::GetD3D11Query().
+ virtual ID3D11Query* GetD3D11Query() override final
+ {
+ return m_pd3d11Query;
+ }
+
+private:
+ CComPtr<ID3D11Query> m_pd3d11Query;
+};
+
+} // namespace Diligent
diff --git a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
index 52f812d7..17285244 100644
--- a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
@@ -69,6 +69,9 @@ public:
/// Implementation of IRenderDevice::CreateFence() in Direct3D11 backend.
virtual void CreateFence(const FenceDesc& Desc, IFence** ppFence) override final;
+ /// Implementation of IRenderDevice::CreateQuery() in Direct3D11 backend.
+ virtual void CreateQuery(const QueryDesc& Desc, IQuery** ppQuery) override final;
+
/// Implementation of IRenderDeviceD3D11::GetD3D11Device() in Direct3D11 backend.
ID3D11Device* GetD3D11Device() override final { return m_pd3d11Device; }
diff --git a/Graphics/GraphicsEngineD3D11/interface/QueryD3D11.h b/Graphics/GraphicsEngineD3D11/interface/QueryD3D11.h
new file mode 100644
index 00000000..9096ca37
--- /dev/null
+++ b/Graphics/GraphicsEngineD3D11/interface/QueryD3D11.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+/// \file
+/// Definition of the Diligent::IQueryD3D11 interface
+
+#include "../../GraphicsEngine/interface/Query.h"
+
+namespace Diligent
+{
+
+// {77D95EAA-D16E-43F4-B0EB-BEBCD2EC8C57}
+static constexpr INTERFACE_ID IID_QueryD3D11 =
+ {0x77d95eaa, 0xd16e, 0x43f4, {0xb0, 0xeb, 0xbe, 0xbc, 0xd2, 0xec, 0x8c, 0x57}};
+
+/// Exposes Direct3D11-specific functionality of a Query object.
+class IQueryD3D11 : public IQuery
+{
+ /// Returns a pointer to the internal ID3D11Query object.
+ virtual ID3D11Query* GetD3D11Query() = 0;
+};
+
+} // namespace Diligent
diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
index 7cb5fdba..0d0f1a9d 100755
--- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
@@ -41,6 +41,7 @@
#include "CommandListD3D11Impl.h"
#include "RenderDeviceD3D11Impl.h"
#include "FenceD3D11Impl.h"
+#include "QueryD3D11Impl.h"
namespace Diligent
{
@@ -1810,6 +1811,24 @@ void DeviceContextD3D11Impl::WaitForIdle()
std::this_thread::yield();
}
+void DeviceContextD3D11Impl::BeginQuery(IQuery* pQuery)
+{
+ if (!TDeviceContextBase::BeginQuery(pQuery, 0))
+ return;
+
+ auto* pQueryD3D11Impl = ValidatedCast<QueryD3D11Impl>(pQuery);
+ m_pd3d11DeviceContext->Begin(pQueryD3D11Impl->GetD3D11Query());
+}
+
+void DeviceContextD3D11Impl::EndQuery(IQuery* pQuery)
+{
+ if (!TDeviceContextBase::EndQuery(pQuery, 0))
+ return;
+
+ auto* pQueryD3D11Impl = ValidatedCast<QueryD3D11Impl>(pQuery);
+ m_pd3d11DeviceContext->End(pQueryD3D11Impl->GetD3D11Query());
+}
+
void DeviceContextD3D11Impl::ClearStateCache()
{
TDeviceContextBase::ClearStateCache();
diff --git a/Graphics/GraphicsEngineD3D11/src/QueryD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/QueryD3D11Impl.cpp
new file mode 100644
index 00000000..0ec0f7bc
--- /dev/null
+++ b/Graphics/GraphicsEngineD3D11/src/QueryD3D11Impl.cpp
@@ -0,0 +1,156 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+
+#include "QueryD3D11Impl.h"
+#include "DeviceContextD3D11Impl.h"
+
+namespace Diligent
+{
+
+QueryD3D11Impl::QueryD3D11Impl(IReferenceCounters* pRefCounters,
+ RenderDeviceD3D11Impl* pDevice,
+ const QueryDesc& Desc) :
+ TQueryBase{pRefCounters, pDevice, Desc}
+{
+ D3D11_QUERY_DESC d3d11QueryDesc = {};
+ switch (Desc.Type)
+ {
+ case QUERY_TYPE_UNDEFINED:
+ LOG_ERROR_AND_THROW("Query type is undefined");
+
+ case QUERY_TYPE_OCCLUSION:
+ d3d11QueryDesc.Query = D3D11_QUERY_OCCLUSION;
+ break;
+
+ case QUERY_TYPE_BINARY_OCCLUSION:
+ d3d11QueryDesc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
+ break;
+
+ case QUERY_TYPE_TIMESTAMP:
+ d3d11QueryDesc.Query = D3D11_QUERY_TIMESTAMP;
+ break;
+
+ case QUERY_TYPE_PIPELINE_STATISTICS:
+ d3d11QueryDesc.Query = D3D11_QUERY_PIPELINE_STATISTICS;
+ break;
+
+ default:
+ UNEXPECTED("Unexpected query type");
+ }
+ auto* pd3d11Device = pDevice->GetD3D11Device();
+
+ auto hr = pd3d11Device->CreateQuery(&d3d11QueryDesc, &m_pd3d11Query);
+ CHECK_D3D_RESULT_THROW(hr, "Failed to create D3D11 query object");
+ VERIFY_EXPR(m_pd3d11Query != nullptr);
+}
+
+QueryD3D11Impl::~QueryD3D11Impl()
+{
+}
+
+bool QueryD3D11Impl::GetData(void* pData, Uint32 DataSize)
+{
+ if (!TQueryBase::CheckQueryDataPtr(pData, DataSize))
+ return false;
+
+ auto* pCtxD3D11Impl = m_pContext.RawPtr<DeviceContextD3D11Impl>();
+ VERIFY_EXPR(!pCtxD3D11Impl->IsDeferred());
+
+ auto* pd3d11Ctx = pCtxD3D11Impl->GetD3D11DeviceContext();
+
+ bool DataReady = false;
+ switch (m_Desc.Type)
+ {
+ case QUERY_TYPE_OCCLUSION:
+ {
+ UINT64 NumSamples;
+ DataReady = pd3d11Ctx->GetData(m_pd3d11Query, &NumSamples, sizeof(NumSamples), 0) == S_OK;
+ if (DataReady)
+ {
+ auto& QueryData = *reinterpret_cast<QueryDataOcclusion*>(pData);
+ QueryData.NumSamples = NumSamples;
+ }
+ }
+ break;
+
+ case QUERY_TYPE_BINARY_OCCLUSION:
+ {
+ BOOL AnySamplePassed;
+ DataReady = pd3d11Ctx->GetData(m_pd3d11Query, &AnySamplePassed, sizeof(AnySamplePassed), 0) == S_OK;
+ if (DataReady)
+ {
+ auto& QueryData = *reinterpret_cast<QueryDataBinaryOcclusion*>(pData);
+ QueryData.AnySamplePassed = AnySamplePassed != FALSE;
+ }
+ }
+ break;
+
+ case QUERY_TYPE_TIMESTAMP:
+ {
+ UINT64 NumTicks;
+ DataReady = pd3d11Ctx->GetData(m_pd3d11Query, &NumTicks, sizeof(NumTicks), 0) == S_OK;
+ if (DataReady)
+ {
+ auto& QueryData = *reinterpret_cast<QueryDataTimestamp*>(pData);
+ QueryData.NumTicks = NumTicks;
+ }
+ }
+ break;
+
+ case QUERY_TYPE_PIPELINE_STATISTICS:
+ {
+ D3D11_QUERY_DATA_PIPELINE_STATISTICS d3d11QueryData;
+ DataReady = pd3d11Ctx->GetData(m_pd3d11Query, &d3d11QueryData, sizeof(d3d11QueryData), 0) == S_OK;
+ if (DataReady)
+ {
+ auto& QueryData = *reinterpret_cast<QueryDataPipelineStatistics*>(pData);
+
+ QueryData.InputVertices = d3d11QueryData.IAVertices;
+ QueryData.InputPrimitives = d3d11QueryData.IAPrimitives;
+ QueryData.GSPrimitives = d3d11QueryData.GSPrimitives;
+ QueryData.ClippingInvocations = d3d11QueryData.CInvocations;
+ QueryData.ClippingPrimitives = d3d11QueryData.CPrimitives;
+ QueryData.VSInvocations = d3d11QueryData.VSInvocations;
+ QueryData.GSInvocations = d3d11QueryData.GSInvocations;
+ QueryData.PSInvocations = d3d11QueryData.PSInvocations;
+ QueryData.HSInvocations = d3d11QueryData.HSInvocations;
+ QueryData.DSInvocations = d3d11QueryData.DSInvocations;
+ QueryData.CSInvocations = d3d11QueryData.CSInvocations;
+ }
+ }
+ break;
+
+ default:
+ UNEXPECTED("Unexpected query type");
+ }
+
+ return DataReady;
+}
+
+} // namespace Diligent
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index 4ba217dd..8475a402 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -39,6 +39,7 @@
#include "PipelineStateD3D11Impl.h"
#include "ShaderResourceBindingD3D11Impl.h"
#include "FenceD3D11Impl.h"
+#include "QueryD3D11Impl.h"
#include "EngineMemory.h"
namespace Diligent
@@ -95,7 +96,8 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo
sizeof(SamplerD3D11Impl),
sizeof(PipelineStateD3D11Impl),
sizeof(ShaderResourceBindingD3D11Impl),
- sizeof(FenceD3D11Impl)
+ sizeof(FenceD3D11Impl),
+ sizeof(QueryD3D11Impl)
}
},
m_EngineAttribs{EngineAttribs},
@@ -340,6 +342,17 @@ void RenderDeviceD3D11Impl::CreateFence(const FenceDesc& Desc, IFence** ppFence)
});
}
+void RenderDeviceD3D11Impl::CreateQuery(const QueryDesc& Desc, IQuery** ppQuery)
+{
+ CreateDeviceObject("Query", Desc, ppQuery,
+ [&]() //
+ {
+ QueryD3D11Impl* pQueryD3D11(NEW_RC_OBJ(m_QueryAllocator, "QueryD3D11Impl instance", QueryD3D11Impl)(this, Desc));
+ pQueryD3D11->QueryInterface(IID_Query, reinterpret_cast<IObject**>(ppQuery));
+ OnCreateDeviceObject(pQueryD3D11);
+ });
+}
+
void RenderDeviceD3D11Impl::IdleGPU()
{
if (auto pImmediateCtx = m_wpImmediateContext.Lock())