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authorassiduous <assiduous@diligentgraphics.com>2020-09-13 03:17:35 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-13 03:17:35 +0000
commit83acbd6c353255f478164018a357637fb2f11cb5 (patch)
treec685b67b63185cd47d397a0d2dc423c9a8032421 /Graphics/GraphicsEngineD3D11
parentFixed shader error log + fixed tests in Win8.1 (diff)
downloadDiligentCore-83acbd6c353255f478164018a357637fb2f11cb5.tar.gz
DiligentCore-83acbd6c353255f478164018a357637fb2f11cb5.zip
Added option to enable/disable device features during initialization (API 240069)
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp2
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp19
2 files changed, 17 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp
index f041806c..8003615e 100644
--- a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp
+++ b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp
@@ -48,7 +48,7 @@ public:
IEngineFactory* pEngineFactory,
const EngineD3D11CreateInfo& EngineAttribs,
ID3D11Device* pd3d11Device,
- Uint32 NumDeferredContexts);
+ Uint32 NumDeferredContexts) noexcept(false);
virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
/// Implementation of IRenderDevice::CreateBuffer() in Direct3D11 backend.
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index c8c26d80..d5671816 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -143,12 +143,25 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo
}
}
+#define UNSUPPORTED_FEATURE(Feature, Name) \
+ do \
+ { \
+ if (EngineAttribs.Features.Feature == DEVICE_FEATURE_STATE_ENABLED) \
+ LOG_ERROR_AND_THROW(Name " not supported by Direct3D11 device"); \
+ m_DeviceCaps.Features.Feature = DEVICE_FEATURE_STATE_DISABLED; \
+ } while (false)
+
// Direct3D11 only supports shader model 5.0 even if the device feature level is
// above 11.0 (for example, 11.1 or 12.0), so bindless resources are never available.
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro#overview-for-each-feature-level
- m_DeviceCaps.Features.BindlessResources = False;
-
- m_DeviceCaps.Features.VertexPipelineUAVWritesAndAtomics = False;
+ UNSUPPORTED_FEATURE(BindlessResources, "Bindless resources are");
+ UNSUPPORTED_FEATURE(VertexPipelineUAVWritesAndAtomics, "Vertex pipeline UAV writes and atomics are");
+ UNSUPPORTED_FEATURE(MeshShaders, "Mesh shaders are");
+#undef UNSUPPORTED_FEATURE
+
+#if defined(_MSC_VER) && defined(_WIN64)
+ static_assert(sizeof(DeviceFeatures) == 23, "Did you add a new feature to DeviceFeatures? Please handle its satus here.");
+#endif
auto& TexCaps = m_DeviceCaps.TexCaps;