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authorassiduous <assiduous@diligentgraphics.com>2020-07-23 22:58:46 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-08-02 19:21:33 +0000
commit8a7504ff49c357ad86d547a35bdfd3258bea72df (patch)
treebb60a5848ac4046b66dfa3197423a60bec185613 /Graphics/GraphicsEngineD3D11
parentAdded Render pass interface stub (diff)
downloadDiligentCore-8a7504ff49c357ad86d547a35bdfd3258bea72df.tar.gz
DiligentCore-8a7504ff49c357ad86d547a35bdfd3258bea72df.zip
Added render pass object implementation stubs in all backends
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/CMakeLists.txt2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/RenderPassD3D11Impl.hpp54
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp18
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderPassD3D11Impl.cpp47
4 files changed, 113 insertions, 8 deletions
diff --git a/Graphics/GraphicsEngineD3D11/CMakeLists.txt b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
index 9ec7e370..30a48152 100644
--- a/Graphics/GraphicsEngineD3D11/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D11/CMakeLists.txt
@@ -17,6 +17,7 @@ set(INCLUDE
include/PipelineStateD3D11Impl.hpp
include/QueryD3D11Impl.hpp
include/RenderDeviceD3D11Impl.hpp
+ include/RenderPassD3D11Impl.hpp
include/SamplerD3D11Impl.hpp
include/ShaderD3D11Impl.hpp
include/ShaderResourceBindingD3D11Impl.hpp
@@ -62,6 +63,7 @@ set(SRC
src/PipelineStateD3D11Impl.cpp
src/QueryD3D11Impl.cpp
src/RenderDeviceD3D11Impl.cpp
+ src/RenderPassD3D11Impl.cpp
src/SamplerD3D11Impl.cpp
src/ShaderD3D11Impl.cpp
src/ShaderResourceBindingD3D11Impl.cpp
diff --git a/Graphics/GraphicsEngineD3D11/include/RenderPassD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/RenderPassD3D11Impl.hpp
new file mode 100644
index 00000000..d90d67ac
--- /dev/null
+++ b/Graphics/GraphicsEngineD3D11/include/RenderPassD3D11Impl.hpp
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+/// \file
+/// Declaration of Diligent::RenderPassD3D11Impl class
+
+#include "RenderDeviceD3D11.h"
+#include "RenderPassBase.hpp"
+#include "RenderDeviceD3D11Impl.hpp"
+
+namespace Diligent
+{
+
+class FixedBlockMemoryAllocator;
+
+/// Render pass implementation in Direct3D11 backend.
+class RenderPassD3D11Impl final : public RenderPassBase<IRenderPass, RenderDeviceD3D11Impl>
+{
+public:
+ using TRenderPassBase = RenderPassBase<IRenderPass, RenderDeviceD3D11Impl>;
+
+ RenderPassD3D11Impl(IReferenceCounters* pRefCounters,
+ RenderDeviceD3D11Impl* pDevice,
+ const RenderPassDesc& Desc);
+ ~RenderPassD3D11Impl();
+};
+
+} // namespace Diligent
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index ce0dc402..729eb687 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -40,6 +40,7 @@
#include "ShaderResourceBindingD3D11Impl.hpp"
#include "FenceD3D11Impl.hpp"
#include "QueryD3D11Impl.hpp"
+#include "RenderPassD3D11Impl.hpp"
#include "EngineMemory.h"
namespace Diligent
@@ -97,7 +98,8 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo
sizeof(PipelineStateD3D11Impl),
sizeof(ShaderResourceBindingD3D11Impl),
sizeof(FenceD3D11Impl),
- sizeof(QueryD3D11Impl)
+ sizeof(QueryD3D11Impl),
+ sizeof(RenderPassD3D11Impl)
}
},
m_EngineAttribs{EngineAttribs},
@@ -374,13 +376,13 @@ void RenderDeviceD3D11Impl::CreateQuery(const QueryDesc& Desc, IQuery** ppQuery)
void RenderDeviceD3D11Impl::CreateRenderPass(const RenderPassDesc& Desc, IRenderPass** ppRenderPass)
{
- //CreateDeviceObject("RenderPass", Desc, ppRenderPass,
- // [&]() //
- // {
- // RenderPassD3D11Impl* pRenderPassD3D11(NEW_RC_OBJ(m_RenderPassAllocator, "RenderPassD3D11Impl instance", RenderPassD3D11Impl)(this, Desc));
- // pRenderPassD3D11->RenderPassInterface(IID_RenderPass, reinterpret_cast<IObject**>(ppRenderPass));
- // OnCreateDeviceObject(pRenderPassD3D11);
- // });
+ CreateDeviceObject("RenderPass", Desc, ppRenderPass,
+ [&]() //
+ {
+ RenderPassD3D11Impl* pRenderPassD3D11(NEW_RC_OBJ(m_RenderPassAllocator, "RenderPassD3D11Impl instance", RenderPassD3D11Impl)(this, Desc));
+ pRenderPassD3D11->QueryInterface(IID_RenderPass, reinterpret_cast<IObject**>(ppRenderPass));
+ OnCreateDeviceObject(pRenderPassD3D11);
+ });
}
void RenderDeviceD3D11Impl::IdleGPU()
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderPassD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderPassD3D11Impl.cpp
new file mode 100644
index 00000000..d30fd368
--- /dev/null
+++ b/Graphics/GraphicsEngineD3D11/src/RenderPassD3D11Impl.cpp
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2019-2020 Diligent Graphics LLC
+ * Copyright 2015-2019 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+
+#include "RenderPassD3D11Impl.hpp"
+#include "EngineMemory.h"
+
+namespace Diligent
+{
+
+RenderPassD3D11Impl::RenderPassD3D11Impl(IReferenceCounters* pRefCounters,
+ RenderDeviceD3D11Impl* pDevice,
+ const RenderPassDesc& Desc) :
+ TRenderPassBase{pRefCounters, pDevice, Desc}
+{
+}
+
+RenderPassD3D11Impl::~RenderPassD3D11Impl()
+{
+}
+
+} // namespace Diligent