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authorassiduous <assiduous@diligentgraphics.com>2020-10-03 05:03:48 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-03 05:03:48 +0000
commitae735ab587d70acff30eb263b3690745dcd67d81 (patch)
tree057cb8a580f676c3ef4525e723c151c7db2c6837 /Graphics/GraphicsEngineD3D11
parentAdded device features to indicate support of 16-bit types (diff)
downloadDiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.tar.gz
DiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.zip
Improved 16-bit feature detection in D3D11 and D3D12
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp16
1 files changed, 15 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index f87f5068..ffd746fb 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -148,8 +148,22 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo
UNSUPPORTED_FEATURE(VertexPipelineUAVWritesAndAtomics, "Vertex pipeline UAV writes and atomics are");
UNSUPPORTED_FEATURE(MeshShaders, "Mesh shaders are");
+ {
+ bool ShaderFloat16Supported = false;
+
+ D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT d3d11MinPrecisionSupport = {};
+ if (SUCCEEDED(m_pd3d11Device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &d3d11MinPrecisionSupport, sizeof(d3d11MinPrecisionSupport))))
+ {
+ ShaderFloat16Supported =
+ (d3d11MinPrecisionSupport.PixelShaderMinPrecision & D3D11_SHADER_MIN_PRECISION_16_BIT) != 0 &&
+ (d3d11MinPrecisionSupport.AllOtherShaderStagesMinPrecision & D3D11_SHADER_MIN_PRECISION_16_BIT) != 0;
+ }
+ if (EngineAttribs.Features.ShaderFloat16 == DEVICE_FEATURE_STATE_ENABLED && !ShaderFloat16Supported)
+ LOG_ERROR_AND_THROW("16-bit float shader operations are");
+ m_DeviceCaps.Features.ShaderFloat16 = ShaderFloat16Supported ? DEVICE_FEATURE_STATE_ENABLED : DEVICE_FEATURE_STATE_DISABLED;
+ }
+
// Explicit fp16 is only supported in DXC through Shader Model 6.2, so there's no support for FXC or D3D11.
- UNSUPPORTED_FEATURE(ShaderFloat16, "16-bit float shader operations are");
UNSUPPORTED_FEATURE(ResourceBuffer16BitAccess, "16-bit native access to resource buffers is");
UNSUPPORTED_FEATURE(UniformBuffer16BitAccess, "16-bit native access to uniform buffers is");
UNSUPPORTED_FEATURE(ShaderInputOutput16, "16-bit shader input/output is");