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authorEgor Yusov <egor.yusov@gmail.com>2018-07-25 04:31:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-07-25 04:31:09 +0000
commitc746f802d7b23d9c5ee0f52a7e5428a32bf3f316 (patch)
tree344b4a987341150fda9fd7f8642b902e9f96df71 /Graphics/GraphicsEngineD3D11
parentFixed performance issue with resetting unchanged vertex buffers (diff)
downloadDiligentCore-c746f802d7b23d9c5ee0f52a7e5428a32bf3f316.tar.gz
DiligentCore-c746f802d7b23d9c5ee0f52a7e5428a32bf3f316.zip
Updated DeviceContextBase to use final types for pipeline state, buffers and texture views
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/CommandListD3D11Impl.h3
-rw-r--r--Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h7
-rw-r--r--Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h3
-rw-r--r--Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h1
-rw-r--r--Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp8
12 files changed, 21 insertions, 15 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h
index 69ae864d..1a37c0d8 100644
--- a/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/BufferD3D11Impl.h
@@ -51,7 +51,7 @@ enum class D3D11BufferState
class BufferD3D11Impl : public BufferBase<IBufferD3D11, BufferViewD3D11Impl, FixedBlockMemoryAllocator>
{
public:
- typedef BufferBase<IBufferD3D11, BufferViewD3D11Impl, FixedBlockMemoryAllocator> TBufferBase;
+ using TBufferBase = BufferBase<IBufferD3D11, BufferViewD3D11Impl, FixedBlockMemoryAllocator>;
BufferD3D11Impl(IReferenceCounters* pRefCounters,
FixedBlockMemoryAllocator& BuffViewObjMemAllocator,
diff --git a/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h
index da91f747..7b875fa8 100644
--- a/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/BufferViewD3D11Impl.h
@@ -38,7 +38,7 @@ class FixedBlockMemoryAllocator;
class BufferViewD3D11Impl : public BufferViewBase<IBufferViewD3D11>
{
public:
- typedef BufferViewBase<IBufferViewD3D11> TBufferViewBase;
+ using TBufferViewBase = BufferViewBase<IBufferViewD3D11>;
BufferViewD3D11Impl( IReferenceCounters* pRefCounters,
IRenderDevice* pDevice,
diff --git a/Graphics/GraphicsEngineD3D11/include/CommandListD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/CommandListD3D11Impl.h
index d2a596d2..24235560 100644
--- a/Graphics/GraphicsEngineD3D11/include/CommandListD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/CommandListD3D11Impl.h
@@ -38,7 +38,8 @@ class FixedBlockMemoryAllocator;
class CommandListD3D11Impl : public CommandListBase<ICommandList>
{
public:
- typedef CommandListBase<ICommandList> TCommandListBase;
+ using TCommandListBase = CommandListBase<ICommandList>;
+
CommandListD3D11Impl(IReferenceCounters* pRefCounters,
IRenderDevice* pDevice,
ID3D11CommandList* pd3d11CommandList);
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
index 7d30761c..469dd621 100644
--- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
@@ -29,6 +29,9 @@
#include "DeviceContextD3D11.h"
#include "DeviceContextBase.h"
#include "ShaderD3D11Impl.h"
+#include "BufferD3D11Impl.h"
+#include "TextureViewD3D11Impl.h"
+#include "PipelineStateD3D11Impl.h"
#ifdef _DEBUG
# define VERIFY_CONTEXT_BINDINGS
@@ -38,10 +41,10 @@ namespace Diligent
{
/// Implementation of the Diligent::IDeviceContextD3D11 interface
-class DeviceContextD3D11Impl : public DeviceContextBase<IDeviceContextD3D11>
+class DeviceContextD3D11Impl : public DeviceContextBase<IDeviceContextD3D11, BufferD3D11Impl, TextureViewD3D11Impl, PipelineStateD3D11Impl>
{
public:
- typedef DeviceContextBase<IDeviceContextD3D11> TDeviceContextBase;
+ using TDeviceContextBase = DeviceContextBase<IDeviceContextD3D11, BufferD3D11Impl, TextureViewD3D11Impl, PipelineStateD3D11Impl>;
DeviceContextD3D11Impl(IReferenceCounters* pRefCounters,
IMemoryAllocator& Allocator,
diff --git a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h
index 2180cc0a..04d0d8e6 100644
--- a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h
@@ -40,7 +40,7 @@ class FixedBlockMemoryAllocator;
class PipelineStateD3D11Impl : public PipelineStateBase<IPipelineStateD3D11, IRenderDeviceD3D11>
{
public:
- typedef PipelineStateBase<IPipelineStateD3D11, IRenderDeviceD3D11> TPipelineStateBase;
+ using TPipelineStateBase = PipelineStateBase<IPipelineStateD3D11, IRenderDeviceD3D11>;
PipelineStateD3D11Impl(IReferenceCounters* pRefCounters,
class RenderDeviceD3D11Impl* pDeviceD3D11,
diff --git a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
index 4ab28877..28f65829 100644
--- a/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.h
@@ -38,7 +38,7 @@ namespace Diligent
class RenderDeviceD3D11Impl : public RenderDeviceD3DBase<IRenderDeviceD3D11>
{
public:
- typedef RenderDeviceD3DBase<IRenderDeviceD3D11> TRenderDeviceBase;
+ using TRenderDeviceBase = RenderDeviceD3DBase<IRenderDeviceD3D11>;
RenderDeviceD3D11Impl( IReferenceCounters* pRefCounters,
IMemoryAllocator& RawMemAllocator,
diff --git a/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h
index 6aa5ed43..2d060515 100644
--- a/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/SamplerD3D11Impl.h
@@ -38,7 +38,7 @@ class FixedBlockMemoryAllocator;
class SamplerD3D11Impl : public SamplerBase<ISamplerD3D11, IRenderDeviceD3D11>
{
public:
- typedef SamplerBase<ISamplerD3D11, IRenderDeviceD3D11> TSamplerBase;
+ using TSamplerBase = SamplerBase<ISamplerD3D11, IRenderDeviceD3D11>;
SamplerD3D11Impl(IReferenceCounters* pRefCounters,
class RenderDeviceD3D11Impl* pRenderDeviceD3D11,
diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h
index 6823dbb0..53d6d209 100644
--- a/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/ShaderD3D11Impl.h
@@ -45,7 +45,7 @@ class ResourceMapping;
class ShaderD3D11Impl : public ShaderBase<IShaderD3D11, IRenderDeviceD3D11>, public ShaderD3DBase
{
public:
- typedef ShaderBase<IShaderD3D11, IRenderDeviceD3D11> TShaderBase;
+ using TShaderBase = ShaderBase<IShaderD3D11, IRenderDeviceD3D11>;
ShaderD3D11Impl(IReferenceCounters* pRefCounters,
class RenderDeviceD3D11Impl* pRenderDeviceD3D11,
diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h
index bb29591c..d85cde13 100644
--- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.h
@@ -41,7 +41,8 @@ class FixedBlockMemoryAllocator;
class ShaderResourceBindingD3D11Impl : public ShaderResourceBindingBase<IShaderResourceBindingD3D11>
{
public:
- typedef ShaderResourceBindingBase<IShaderResourceBindingD3D11> TBase;
+ using TBase = ShaderResourceBindingBase<IShaderResourceBindingD3D11>;
+
ShaderResourceBindingD3D11Impl(IReferenceCounters* pRefCounters,
class PipelineStateD3D11Impl* pPSO,
bool IsInternal);
diff --git a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
index 1f6a3325..cc9abd44 100644
--- a/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/SwapChainD3D11Impl.h
@@ -38,6 +38,7 @@ class SwapChainD3D11Impl : public SwapChainD3DBase<ISwapChainD3D11, IDXGISwapCha
{
public:
using TSwapChainBase = SwapChainD3DBase<ISwapChainD3D11, IDXGISwapChain>;
+
SwapChainD3D11Impl(IReferenceCounters* pRefCounters,
const SwapChainDesc& SCDesc,
const FullScreenModeDesc& FSDesc,
diff --git a/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h
index 3dca4273..b4882089 100644
--- a/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/TextureViewD3D11Impl.h
@@ -39,7 +39,7 @@ class FixedBlockMemoryAllocator;
class TextureViewD3D11Impl : public TextureViewBase<ITextureViewD3D11>
{
public:
- typedef TextureViewBase<ITextureViewD3D11> TTextureViewBase;
+ using TTextureViewBase = TextureViewBase<ITextureViewD3D11>;
TextureViewD3D11Impl( IReferenceCounters* pRefCounters,
IRenderDevice* pDevice,
diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
index 1af4d49e..0692c48c 100644
--- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
@@ -541,7 +541,7 @@ namespace Diligent
void DeviceContextD3D11Impl::CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding, Uint32 Flags)
{
- if( !DeviceContextBase::CommitShaderResources<PipelineStateD3D11Impl>(pShaderResourceBinding, Flags, 0 /*Dummy*/) )
+ if( !DeviceContextBase::CommitShaderResources(pShaderResourceBinding, Flags, 0 /*Dummy*/) )
return;
if(Flags & COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES)
@@ -555,7 +555,7 @@ namespace Diligent
if (TDeviceContextBase::SetStencilRef(StencilRef, 0))
{
ID3D11DepthStencilState* pd3d11DSS =
- m_pPipelineState ? m_pPipelineState.RawPtr<PipelineStateD3D11Impl>()->GetD3D11DepthStencilState() : nullptr;
+ m_pPipelineState ? m_pPipelineState->GetD3D11DepthStencilState() : nullptr;
m_pd3d11DeviceContext->OMSetDepthStencilState( pd3d11DSS, m_StencilRef );
}
}
@@ -570,7 +570,7 @@ namespace Diligent
if(m_pPipelineState)
{
SampleMask = m_pPipelineState->GetDesc().GraphicsPipeline.SampleMask;
- pd3d11BS = m_pPipelineState.RawPtr<PipelineStateD3D11Impl>()->GetD3D11BlendState();
+ pd3d11BS = m_pPipelineState->GetD3D11BlendState();
}
m_pd3d11DeviceContext->OMSetBlendState(pd3d11BS, m_BlendFactors, SampleMask);
}
@@ -683,7 +683,7 @@ namespace Diligent
}
#endif
- auto* pPipelineStateD3D11 = m_pPipelineState.RawPtr<PipelineStateD3D11Impl>();
+ auto* pPipelineStateD3D11 = m_pPipelineState.RawPtr();
#ifdef _DEBUG
if (pPipelineStateD3D11->GetDesc().IsComputePipeline)
{