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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-06-28 15:08:46 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-06-28 15:08:46 +0000 |
| commit | c985d342626ba289fc2db833ba482f3a40ae05b5 (patch) | |
| tree | dc14bd3eaeca7bdbf6169c5d85620adbe22722e6 /Graphics/GraphicsEngineD3D11 | |
| parent | Only creating default SRB if pipeline state has static and no other resources... (diff) | |
| download | DiligentCore-c985d342626ba289fc2db833ba482f3a40ae05b5.tar.gz DiligentCore-c985d342626ba289fc2db833ba482f3a40ae05b5.zip | |
Unified implementation of IPipelineState::BindShaderResources()
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h | 2 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp | 16 |
2 files changed, 0 insertions, 18 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h index e3d1a461..2180cc0a 100644 --- a/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/PipelineStateD3D11Impl.h @@ -67,8 +67,6 @@ public: virtual ID3D11HullShader* GetD3D11HullShader()override final; virtual ID3D11ComputeShader* GetD3D11ComputeShader()override final; - virtual void BindShaderResources( IResourceMapping *pResourceMapping, Uint32 Flags )override final; - virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding )override final; virtual bool IsCompatibleWith(const IPipelineState *pPSO)const override final; diff --git a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp index cd91edef..437df242 100644 --- a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp @@ -161,22 +161,6 @@ ID3D11InputLayout* PipelineStateD3D11Impl::GetD3D11InputLayout() return m_pd3d11InputLayout; } -void PipelineStateD3D11Impl::BindShaderResources(IResourceMapping* pResourceMapping, Uint32 Flags) -{ - if( m_Desc.IsComputePipeline ) - { - if(m_pCS)m_pCS->BindResources(pResourceMapping, Flags); - } - else - { - if(m_pVS)m_pVS->BindResources(pResourceMapping, Flags); - if(m_pPS)m_pPS->BindResources(pResourceMapping, Flags); - if(m_pGS)m_pGS->BindResources(pResourceMapping, Flags); - if(m_pDS)m_pDS->BindResources(pResourceMapping, Flags); - if(m_pHS)m_pHS->BindResources(pResourceMapping, Flags); - } -} - void PipelineStateD3D11Impl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding) { auto* pRenderDeviceD3D11 = ValidatedCast<RenderDeviceD3D11Impl>( GetDevice() ); |
