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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-07 20:40:31 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-07 20:40:31 +0000 |
| commit | d46734f73d1c536633fae45c4650772577695c73 (patch) | |
| tree | beb89268b3b577df457cbaa2495bcffe7b9f0654 /Graphics/GraphicsEngineD3D11 | |
| parent | Added TextureFormatInfoExt::SampleCounts. Reworked texture format support que... (diff) | |
| download | DiligentCore-d46734f73d1c536633fae45c4650772577695c73.tar.gz DiligentCore-d46734f73d1c536633fae45c4650772577695c73.zip | |
Replaced error messages wit warnings when accessing inactive shader stage through SRB
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index e2dbc07e..201cf0e4 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -149,7 +149,7 @@ IShaderVariable* ShaderResourceBindingD3D11Impl::GetVariable(SHADER_TYPE ShaderT auto ResLayoutIndex = m_ResourceLayoutIndex[Ind]; if( ResLayoutIndex < 0 ) { - LOG_ERROR("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive"); + LOG_WARNING_MESSAGE("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive"); return nullptr; } @@ -163,7 +163,7 @@ Uint32 ShaderResourceBindingD3D11Impl::GetVariableCount(SHADER_TYPE ShaderType) auto ResLayoutIndex = m_ResourceLayoutIndex[Ind]; if( ResLayoutIndex < 0 ) { - LOG_ERROR("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive"); + LOG_WARNING_MESSAGE("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive"); return 0; } |
