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authorEgor Yusov <egor.yusov@gmail.com>2019-04-25 05:17:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-25 05:17:09 +0000
commitf3698c9127d6e384eabe779b8fb3519c94e0babb (patch)
tree9e24ffe8d89b58d464766d7c03ecabe4fe62d466 /Graphics/GraphicsEngineD3D11
parentAdded slerp; updated Quaternion in math lib (diff)
downloadDiligentCore-f3698c9127d6e384eabe779b8fb3519c94e0babb.tar.gz
DiligentCore-f3698c9127d6e384eabe779b8fb3519c94e0babb.zip
Added IShaderResourceVariable::IsBound method (updated API version to 240024)
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h38
-rwxr-xr-xGraphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp39
2 files changed, 32 insertions, 45 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
index bfc39727..d19a611b 100644
--- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
+++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.h
@@ -87,7 +87,11 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsCBBound(m_Attribs.BindPoint + ArrayIndex);
+ }
};
struct TexSRVBindInfo final : ShaderVariableD3D11Base
@@ -110,7 +114,12 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsSRVBound(m_Attribs.BindPoint + ArrayIndex, true);
+ }
+
bool ValidSamplerAssigned() const {return SamplerIndex != InvalidSamplerIndex;}
@@ -136,7 +145,11 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ __forceinline virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsUAVBound(m_Attribs.BindPoint + ArrayIndex, true);
+ }
};
struct BuffUAVBindInfo final : ShaderVariableD3D11Base
@@ -157,7 +170,12 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsUAVBound(m_Attribs.BindPoint + ArrayIndex, false);
+ }
+
};
struct BuffSRVBindInfo final : ShaderVariableD3D11Base
@@ -178,7 +196,11 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsSRVBound(m_Attribs.BindPoint + ArrayIndex, false);
+ }
};
struct SamplerBindInfo final : ShaderVariableD3D11Base
@@ -199,7 +221,11 @@ public:
BindResource(ppObjects[elem], FirstElement+elem);
}
- __forceinline bool IsBound(Uint32 ArrayIndex)const;
+ virtual bool IsBound(Uint32 ArrayIndex)const override final
+ {
+ VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
+ return m_ParentResLayout.m_ResourceCache.IsSamplerBound(m_Attribs.BindPoint + ArrayIndex);
+ }
};
// dbgResourceCache is only used for sanity check and as a remainder that the resource cache must be alive
diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp
index 4ac61366..7f8623b0 100755
--- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceLayoutD3D11.cpp
@@ -441,13 +441,6 @@ void ShaderResourceLayoutD3D11::ConstBuffBindInfo::BindResource(IDeviceObject* p
-bool ShaderResourceLayoutD3D11::ConstBuffBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsCBBound(m_Attribs.BindPoint + ArrayIndex);
-}
-
-
#ifdef DEVELOPMENT
template<typename TResourceViewType, ///< Type of the view (ITextureViewD3D11 or IBufferViewD3D11)
@@ -665,38 +658,6 @@ void ShaderResourceLayoutD3D11::BuffUAVBindInfo::BindResource(IDeviceObject* pVi
}
-bool ShaderResourceLayoutD3D11::TexSRVBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsSRVBound(m_Attribs.BindPoint + ArrayIndex, true);
-}
-
-
-bool ShaderResourceLayoutD3D11::BuffSRVBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsSRVBound(m_Attribs.BindPoint + ArrayIndex, false);
-}
-
-bool ShaderResourceLayoutD3D11::TexUAVBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsUAVBound(m_Attribs.BindPoint + ArrayIndex, true);
-}
-
-bool ShaderResourceLayoutD3D11::BuffUAVBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsUAVBound(m_Attribs.BindPoint + ArrayIndex, false);
-}
-
-bool ShaderResourceLayoutD3D11::SamplerBindInfo::IsBound(Uint32 ArrayIndex)const
-{
- VERIFY_EXPR(ArrayIndex < m_Attribs.BindCount);
- return m_ParentResLayout.m_ResourceCache.IsSamplerBound(m_Attribs.BindPoint + ArrayIndex);
-}
-
-
// Helper template class that facilitates binding CBs, SRVs, and UAVs
class BindResourceHelper