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| author | assiduous <assiduous@diligentgraphics.com> | 2020-01-07 17:14:11 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-01-07 17:14:11 +0000 |
| commit | f92524a49f7397c26b10109b1cad1cfede7095ff (patch) | |
| tree | fb03eb91d3325a4464ea18adfec15b7cac19bfc5 /Graphics/GraphicsEngineD3D11 | |
| parent | Vulkan backend: fixed issues with occlusion and pipeline stats queries if the... (diff) | |
| download | DiligentCore-f92524a49f7397c26b10109b1cad1cfede7095ff.tar.gz DiligentCore-f92524a49f7397c26b10109b1cad1cfede7095ff.zip | |
Improved reporting of device capabilities (fixed https://github.com/DiligentGraphics/DiligentCore/issues/109)
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp index 1b072658..87a56ef7 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp @@ -124,11 +124,6 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo UNEXPECTED("Unexpected D3D feature level"); } - // Direct3D11 only supports shader model 5.0 even if the device feature level is - // above 11.0 (for example, 11.1 or 12.0), so bindless resources are never available. - // https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro#overview-for-each-feature-level - m_DeviceCaps.Features.BindlessResources = False; - if (auto pDXGIAdapter1 = DXGIAdapterFromD3D11Device(pd3d11Device)) { DXGI_ADAPTER_DESC1 AdapterDesc = {}; @@ -143,6 +138,30 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo LOG_ERROR_MESSAGE("Failed to get DXGIDevice adapter desc. Adapter type will be unknown."); } } + + // Direct3D11 only supports shader model 5.0 even if the device feature level is + // above 11.0 (for example, 11.1 or 12.0), so bindless resources are never available. + // https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro#overview-for-each-feature-level + m_DeviceCaps.Features.BindlessResources = False; + + auto& TexCaps = m_DeviceCaps.TexCaps; + + TexCaps.MaxTexture1DDimension = D3D11_REQ_TEXTURE1D_U_DIMENSION; + TexCaps.MaxTexture1DArraySlices = D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION; + TexCaps.MaxTexture2DDimension = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; + TexCaps.MaxTexture2DArraySlices = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; + TexCaps.MaxTexture3DDimension = D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; + TexCaps.MaxTextureCubeDimension = D3D11_REQ_TEXTURECUBE_DIMENSION; + TexCaps.Texture2DMSSupported = True; + TexCaps.Texture2DMSArraySupported = True; + TexCaps.TextureViewSupported = True; + TexCaps.CubemapArraysSupported = True; + + auto& SamCaps = m_DeviceCaps.SamCaps; + + SamCaps.BorderSamplingModeSupported = True; + SamCaps.AnisotropicFilteringSupported = True; + SamCaps.LODBiasSupported = True; } void RenderDeviceD3D11Impl::TestTextureFormat(TEXTURE_FORMAT TexFormat) |
