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authorassiduous <assiduous@diligentgraphics.com>2020-01-07 04:53:34 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-07 04:53:34 +0000
commit0c99ee543ef936ef770f4b11fa77e08c2f736c1b (patch)
tree9ca3812fd317e3366f975b74e8c67b8cb928fc89 /Graphics/GraphicsEngineD3D12
parentAdded workaround for inteface type mismatch error in GS references VK (diff)
downloadDiligentCore-0c99ee543ef936ef770f4b11fa77e08c2f736c1b.tar.gz
DiligentCore-0c99ee543ef936ef770f4b11fa77e08c2f736c1b.zip
Improved device feature reporting; added flags for query support
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
index ea00a31e..09313177 100644
--- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
@@ -139,9 +139,8 @@ RenderDeviceD3D12Impl::RenderDeviceD3D12Impl(IReferenceCounters* pRefCo
{
case D3D_FEATURE_LEVEL_12_0:
case D3D_FEATURE_LEVEL_12_1:
- m_DeviceCaps.MajorVersion = 12;
- m_DeviceCaps.MinorVersion = FeatureLevel == D3D_FEATURE_LEVEL_12_1 ? 1 : 0;
- m_DeviceCaps.bBindlessSupported = true;
+ m_DeviceCaps.MajorVersion = 12;
+ m_DeviceCaps.MinorVersion = FeatureLevel == D3D_FEATURE_LEVEL_12_1 ? 1 : 0;
break;
case D3D_FEATURE_LEVEL_11_0:
@@ -159,13 +158,11 @@ RenderDeviceD3D12Impl::RenderDeviceD3D12Impl(IReferenceCounters* pRefCo
default:
UNEXPECTED("Unexpected D3D feature level");
}
- m_DeviceCaps.bSeparableProgramSupported = True;
- m_DeviceCaps.bMultithreadedResourceCreationSupported = True;
// Direct3D12 supports shader model 5.1 on all feature levels (even on 11.0),
// so bindless resources are always available.
// https://docs.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels#feature-level-support
- m_DeviceCaps.bBindlessSupported = True;
+ m_DeviceCaps.Features.BindlessResources = True;
if (auto pDXGIAdapter1 = DXGIAdapterFromD3D12Device(pd3d12Device))
{