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* Fixed Win SDK 17763 build issuesassiduous2021-03-191-0/+6
* PipelineResourceSignatureD3D11Impl: reworked resource allocationassiduous2021-03-191-4/+15
* Some more code improvemnts in D3D11 backendassiduous2021-03-191-1/+1
* code cleanupazhirnov2021-03-1914-18/+1
* Added DrawMeshIndirectCount command.azhirnov2021-03-193-30/+57
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-193-16/+105
* Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...assiduous2021-03-192-5/+7
* Renamed Align to AlignUpassiduous2021-03-192-4/+4
* Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...azhirnov2021-03-192-58/+1
* Updated resource binding validationassiduous2021-03-192-10/+16
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-8/+13
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-192-42/+6
* D3D12 backend: moved resource binding logic to shader variable mangerassiduous2021-03-194-467/+471
* Unified implementation of IPipelineResourceSignature::IsCompatibleWithassiduous2021-03-193-36/+1
* Unified PRS hash calculationassiduous2021-03-193-34/+23
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-192-40/+18
* Resource singature: moved allocation of static resource cache and var manager...assiduous2021-03-191-11/+6
* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-193-32/+3
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-192-105/+22
* Moved m_SRBMemAllocator to PipelineResourceSignatureBaseassiduous2021-03-192-9/+1
* Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...assiduous2021-03-192-12/+0
* D3D12 backend: more header organizingassiduous2021-03-1935-42/+72
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-1945-199/+263
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-195-35/+33
* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-193-7/+10
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-192-41/+19
* Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...assiduous2021-03-193-69/+6
* Enabled pipeline resource validation in release buildassiduous2021-03-192-10/+11
* Unified CreateShaderResourceBinding in D3D12, Vk and GL signaturesassiduous2021-03-191-5/+1
* Moved static variable cache and managers to PipelineResourceSignatureBaseassiduous2021-03-193-60/+24
* Refactored passing template arguments to base classesassiduous2021-03-1921-103/+165
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-195-18/+9
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-192-167/+64
* OpenGL: added resource signatureazhirnov2021-03-192-3/+3
* Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...assiduous2021-03-191-47/+6
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-192-3/+14
* RunTimeResourceArray: added constant buffersassiduous2021-03-191-4/+5
* Fixed few issues with run-time sized arrays in D3D12; enabled test.assiduous2021-03-191-1/+1
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-191-1/+4
* Added test for input attachments in the resource signature; fixed few issues ...assiduous2021-03-194-2/+8
* Few minor updates to DeviceContextD3D12Implassiduous2021-03-192-5/+8
* PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...assiduous2021-03-193-242/+236
* Few updates to PipelineStateVkImpl and PipelineStateD3D12Implassiduous2021-03-191-27/+33
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-191-64/+48
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-191-2/+5
* D3D12 backend: added extra validation of pipeline resource signature resource...assiduous2021-03-194-9/+75
* Few updates to RenderDeviceD3D12Implassiduous2021-03-192-28/+40
* Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...assiduous2021-03-197-47/+122
* PipelineResourceSignatureD3D12Impl: added bound buffer view mode validationassiduous2021-03-191-3/+7
* Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...assiduous2021-03-197-156/+82