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authorEgor Yusov <egor.yusov@gmail.com>2018-11-30 06:40:42 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-30 06:40:42 +0000
commit34cab1f1c50047f2a82cbb2656921c2d88e39ee7 (patch)
tree9c520570008618d81bc4cba9a3aa5dd9455ba714 /Graphics/GraphicsEngineD3D12
parentImproved const-correctness; updated comments; added DRAW_FLAG_VERIFY_STATES a... (diff)
downloadDiligentCore-34cab1f1c50047f2a82cbb2656921c2d88e39ee7.tar.gz
DiligentCore-34cab1f1c50047f2a82cbb2656921c2d88e39ee7.zip
Improved type safety of different flag types
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h10
-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp10
-rw-r--r--Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp2
3 files changed, 11 insertions, 11 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
index 23fd4a93..142ca7cb 100644
--- a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
+++ b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
@@ -60,13 +60,13 @@ public:
virtual void TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding)override final;
- virtual void CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags)override final;
+ virtual void CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, COMMIT_SHADER_RESOURCES_FLAGS Flags)override final;
virtual void SetStencilRef(Uint32 StencilRef)override final;
virtual void SetBlendFactors(const float* pBlendFactors = nullptr)override final;
- virtual void SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pOffsets, Uint32 Flags )override final;
+ virtual void SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pOffsets, SET_VERTEX_BUFFERS_FLAGS Flags )override final;
virtual void InvalidateState()override final;
@@ -82,7 +82,7 @@ public:
virtual void DispatchCompute( const DispatchComputeAttribs &DispatchAttrs )override final;
- virtual void ClearDepthStencil( ITextureView *pView, Uint32 ClearFlags, float fDepth, Uint8 Stencil)override final;
+ virtual void ClearDepthStencil( ITextureView *pView, CLEAR_DEPTH_STENCIL_FLAGS ClearFlags, float fDepth, Uint8 Stencil)override final;
virtual void ClearRenderTarget( ITextureView *pView, const float *RGBA )override final;
@@ -92,7 +92,7 @@ public:
virtual void CopyBuffer(IBuffer *pSrcBuffer, Uint32 SrcOffset, IBuffer *pDstBuffer, Uint32 DstOffset, Uint32 Size)override final;
- virtual void MapBuffer(IBuffer* pBuffer, MAP_TYPE MapType, Uint32 MapFlags, PVoid& pMappedData)override final;
+ virtual void MapBuffer(IBuffer* pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid& pMappedData)override final;
virtual void UnmapBuffer(IBuffer* pBuffer)override final;
@@ -113,7 +113,7 @@ public:
Uint32 MipLevel,
Uint32 ArraySlice,
MAP_TYPE MapType,
- Uint32 MapFlags,
+ MAP_FLAGS MapFlags,
const Box* pMapRegion,
MappedTextureSubresource& MappedData )override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index 2a9f5aa6..f37691ac 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -232,7 +232,7 @@ namespace Diligent
pPipelineStateD3D12->CommitAndTransitionShaderResources(pShaderResourceBinding, Ctx, false, true, false);
}
- void DeviceContextD3D12Impl::CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding, Uint32 Flags)
+ void DeviceContextD3D12Impl::CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding, COMMIT_SHADER_RESOURCES_FLAGS Flags)
{
if (!DeviceContextBase::CommitShaderResources(pShaderResourceBinding, Flags, 0 /*Dummy*/))
return;
@@ -585,7 +585,7 @@ namespace Diligent
++m_State.NumCommands;
}
- void DeviceContextD3D12Impl::ClearDepthStencil( ITextureView* pView, Uint32 ClearFlags, float fDepth, Uint8 Stencil )
+ void DeviceContextD3D12Impl::ClearDepthStencil( ITextureView* pView, CLEAR_DEPTH_STENCIL_FLAGS ClearFlags, float fDepth, Uint8 Stencil )
{
ITextureViewD3D12 *pDSVD3D12 = nullptr;
if( pView != nullptr )
@@ -724,7 +724,7 @@ namespace Diligent
EndFrame(*m_pDevice.RawPtr<RenderDeviceD3D12Impl>());
}
- void DeviceContextD3D12Impl::SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer** ppBuffers, Uint32* pOffsets, Uint32 Flags )
+ void DeviceContextD3D12Impl::SetVertexBuffers( Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer** ppBuffers, Uint32* pOffsets, SET_VERTEX_BUFFERS_FLAGS Flags )
{
TDeviceContextBase::SetVertexBuffers( StartSlot, NumBuffersSet, ppBuffers, pOffsets, Flags );
m_State.bCommittedD3D12VBsUpToDate = false;
@@ -948,7 +948,7 @@ namespace Diligent
++m_State.NumCommands;
}
- void DeviceContextD3D12Impl::MapBuffer(IBuffer* pBuffer, MAP_TYPE MapType, Uint32 MapFlags, PVoid& pMappedData)
+ void DeviceContextD3D12Impl::MapBuffer(IBuffer* pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid& pMappedData)
{
TDeviceContextBase::MapBuffer(pBuffer, MapType, MapFlags, pMappedData);
auto* pBufferD3D12 = ValidatedCast<BufferD3D12Impl>(pBuffer);
@@ -1338,7 +1338,7 @@ namespace Diligent
Uint32 MipLevel,
Uint32 ArraySlice,
MAP_TYPE MapType,
- Uint32 MapFlags,
+ MAP_FLAGS MapFlags,
const Box* pMapRegion,
MappedTextureSubresource& MappedData )
{
diff --git a/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
index cdc89e94..173049cc 100644
--- a/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/TextureD3D12Impl.cpp
@@ -308,7 +308,7 @@ static TextureDesc InitTexDescFromD3D12Resource(ID3D12Resource* pTexture, const
TexDesc.SampleCount = ResourceDesc.SampleDesc.Count;
TexDesc.Usage = USAGE_DEFAULT;
- TexDesc.BindFlags = 0;
+ TexDesc.BindFlags = BIND_NONE;
if( (ResourceDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) != 0 )
TexDesc.BindFlags |= BIND_RENDER_TARGET;
if( (ResourceDesc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) != 0 )