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authorEgor Yusov <egor.yusov@gmail.com>2018-09-15 21:47:57 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-09-15 21:47:57 +0000
commit3c67ae0da1a0efaef2526f345d45c6726bf5040a (patch)
treeb9b7c40ae1562cd83dffce8d72d34697b63fcc8c /Graphics/GraphicsEngineD3D12
parentFixing clang build error and warnings (diff)
downloadDiligentCore-3c67ae0da1a0efaef2526f345d45c6726bf5040a.tar.gz
DiligentCore-3c67ae0da1a0efaef2526f345d45c6726bf5040a.zip
Fixed windows/linux build warnings
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/CMakeLists.txt1
-rw-r--r--Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h12
-rw-r--r--Graphics/GraphicsEngineD3D12/src/D3D12ResourceBase.cpp30
3 files changed, 6 insertions, 37 deletions
diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
index 0bdae324..525ae9e5 100644
--- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
@@ -59,7 +59,6 @@ set(SRC
src/CommandContext.cpp
src/CommandListManager.cpp
src/CommandQueueD3D12Impl.cpp
- src/D3D12ResourceBase.cpp
src/D3D12TypeConversions.cpp
src/D3D12Utils.cpp
src/DescriptorHeap.cpp
diff --git a/Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h b/Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h
index df0fe667..b15b19cb 100644
--- a/Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h
+++ b/Graphics/GraphicsEngineD3D12/include/D3D12ResourceBase.h
@@ -38,14 +38,14 @@ public:
m_TransitioningState((D3D12_RESOURCE_STATES)-1)*/
{}
- D3D12_RESOURCE_STATES GetState()const{return m_UsageState;}
- void SetState(D3D12_RESOURCE_STATES UsageState){m_UsageState = UsageState;}
- bool CheckAllStates(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) == States;}
- bool CheckAnyState(D3D12_RESOURCE_STATES States)const{return (m_UsageState & States) != 0;}
- ID3D12Resource *GetD3D12Resource(){ return m_pd3d12Resource; }
+ D3D12_RESOURCE_STATES GetState() const {return m_UsageState;}
+ void SetState(D3D12_RESOURCE_STATES UsageState) {m_UsageState = UsageState;}
+ bool CheckAllStates(D3D12_RESOURCE_STATES States)const { return (m_UsageState & States) == States; }
+ bool CheckAnyState(D3D12_RESOURCE_STATES States) const { return (m_UsageState & States) != 0; }
+ ID3D12Resource* GetD3D12Resource() { return m_pd3d12Resource; }
protected:
- D3D12_RESOURCE_STATES m_UsageState;
+ D3D12_RESOURCE_STATES m_UsageState;
//D3D12_RESOURCE_STATES m_TransitioningState;
CComPtr<ID3D12Resource> m_pd3d12Resource; ///< D3D12 buffer object
};
diff --git a/Graphics/GraphicsEngineD3D12/src/D3D12ResourceBase.cpp b/Graphics/GraphicsEngineD3D12/src/D3D12ResourceBase.cpp
deleted file mode 100644
index 46d0dfdb..00000000
--- a/Graphics/GraphicsEngineD3D12/src/D3D12ResourceBase.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "D3D12ResourceBase.h"
-
-namespace Diligent
-{
-
-}