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authorEgor <egor.yusov@gmail.com>2018-02-10 06:57:26 +0000
committerEgor <egor.yusov@gmail.com>2018-02-10 06:57:26 +0000
commit3ce42d33888d4c7bcf5a27e51882315f00c287ac (patch)
tree0d6071234937c123d2733b5076bd973ee725a3e1 /Graphics/GraphicsEngineD3D12
parentFixed Android build (diff)
downloadDiligentCore-3ce42d33888d4c7bcf5a27e51882315f00c287ac.tar.gz
DiligentCore-3ce42d33888d4c7bcf5a27e51882315f00c287ac.zip
Replaced #ifdef PLATFORM_XXX with #if PLATFORM_XXX
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
index b8f326ea..f45a7c09 100644
--- a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
@@ -41,7 +41,7 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters,
m_pBackBufferRTV(STD_ALLOCATOR_RAW_MEM(RefCntAutoPtr<ITextureView>, GetRawAllocator(), "Allocator for vector<RefCntAutoPtr<ITextureView>>"))
{
-#ifdef PLATFORM_WIN32
+#if PLATFORM_WIN32
auto hWnd = reinterpret_cast<HWND>(pNativeWndHandle);
if( m_SwapChainDesc.Width == 0 || m_SwapChainDesc.Height == 0 )
@@ -82,14 +82,14 @@ SwapChainD3D12Impl::SwapChainD3D12Impl(IReferenceCounters *pRefCounters,
CHECK_D3D_RESULT_THROW(hr, "Failed to create DXGI factory")
auto *pd3d12CmdQueue = pRenderDeviceD3D12->GetCmdQueue()->GetD3D12CommandQueue();
-#if defined( PLATFORM_WIN32 )
+#if PLATFORM_WIN32
hr = factory->CreateSwapChainForHwnd(pd3d12CmdQueue, hWnd, &swapChainDesc, nullptr, nullptr, &pSwapChain1);
CHECK_D3D_RESULT_THROW( hr, "Failed to create Swap Chain" );
// This sample does not support fullscreen transitions.
hr = factory->MakeWindowAssociation(hWnd, DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
-#elif defined( PLATFORM_UNIVERSAL_WINDOWS )
+#elif PLATFORM_UNIVERSAL_WINDOWS
hr = factory->CreateSwapChainForCoreWindow(
pd3d12CmdQueue,
@@ -168,7 +168,7 @@ IMPLEMENT_QUERY_INTERFACE( SwapChainD3D12Impl, IID_SwapChainD3D12, TSwapChainBas
void SwapChainD3D12Impl::Present()
{
UINT SyncInterval = 0;
-#ifdef PLATFORM_UNIVERSAL_WINDOWS
+#if PLATFORM_UNIVERSAL_WINDOWS
SyncInterval = 1; // Interval 0 is not supported on Windows Phone
#endif
@@ -196,7 +196,7 @@ void SwapChainD3D12Impl::Present()
pDeviceD3D12->FinishFrame();
#if 0
-#ifdef PLATFORM_UNIVERSAL_WINDOWS
+#if PLATFORM_UNIVERSAL_WINDOWS
// A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds
// backbuffer 0 from all GPU writeable bind points.
// We need to rebind all render targets to make sure that