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authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
commit66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch)
tree6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineD3D12
parentMinor updates on iOS platform (diff)
downloadDiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz
DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/CMakeLists.txt224
1 files changed, 112 insertions, 112 deletions
diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
index fadf9fba..850bec5c 100644
--- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
@@ -3,149 +3,149 @@ cmake_minimum_required (VERSION 3.10)
project(GraphicsEngineD3D12 CXX)
set(INCLUDE
- include/BufferD3D12Impl.h
- include/BufferViewD3D12Impl.h
- include/CommandContext.h
- include/CommandListD3D12Impl.h
- include/CommandListManager.h
- include/CommandQueueD3D12Impl.h
- include/D3D12ResourceBase.h
- include/D3D12TypeConversions.h
- include/D3D12TypeDefinitions.h
- include/D3D12Utils.h
- include/d3dx12_win.h
- include/DescriptorHeap.h
- include/DeviceContextD3D12Impl.h
- include/DynamicUploadHeap.h
- include/GenerateMips.h
- include/pch.h
- include/PipelineStateD3D12Impl.h
- include/RenderDeviceD3D12Impl.h
- include/RootSignature.h
- include/SamplerD3D12Impl.h
- include/ShaderD3D12Impl.h
- include/ShaderResourceBindingD3D12Impl.h
- include/ShaderResourceCacheD3D12.h
- include/ShaderResourceLayoutD3D12.h
- include/ShaderResourcesD3D12.h
- include/SwapChainD3D12Impl.h
- include/TextureD3D12Impl.h
- include/TextureViewD3D12Impl.h
+ include/BufferD3D12Impl.h
+ include/BufferViewD3D12Impl.h
+ include/CommandContext.h
+ include/CommandListD3D12Impl.h
+ include/CommandListManager.h
+ include/CommandQueueD3D12Impl.h
+ include/D3D12ResourceBase.h
+ include/D3D12TypeConversions.h
+ include/D3D12TypeDefinitions.h
+ include/D3D12Utils.h
+ include/d3dx12_win.h
+ include/DescriptorHeap.h
+ include/DeviceContextD3D12Impl.h
+ include/DynamicUploadHeap.h
+ include/GenerateMips.h
+ include/pch.h
+ include/PipelineStateD3D12Impl.h
+ include/RenderDeviceD3D12Impl.h
+ include/RootSignature.h
+ include/SamplerD3D12Impl.h
+ include/ShaderD3D12Impl.h
+ include/ShaderResourceBindingD3D12Impl.h
+ include/ShaderResourceCacheD3D12.h
+ include/ShaderResourceLayoutD3D12.h
+ include/ShaderResourcesD3D12.h
+ include/SwapChainD3D12Impl.h
+ include/TextureD3D12Impl.h
+ include/TextureViewD3D12Impl.h
)
set(INTERFACE
- interface/BufferD3D12.h
- interface/BufferViewD3D12.h
- interface/CommandQueueD3D12.h
- interface/DeviceContextD3D12.h
- interface/PipelineStateD3D12.h
- interface/RenderDeviceD3D12.h
- interface/RenderDeviceFactoryD3D12.h
- interface/SamplerD3D12.h
- interface/ShaderD3D12.h
- interface/ShaderResourceBindingD3D12.h
- interface/SwapChainD3D12.h
- interface/TextureD3D12.h
- interface/TextureViewD3D12.h
+ interface/BufferD3D12.h
+ interface/BufferViewD3D12.h
+ interface/CommandQueueD3D12.h
+ interface/DeviceContextD3D12.h
+ interface/PipelineStateD3D12.h
+ interface/RenderDeviceD3D12.h
+ interface/RenderDeviceFactoryD3D12.h
+ interface/SamplerD3D12.h
+ interface/ShaderD3D12.h
+ interface/ShaderResourceBindingD3D12.h
+ interface/SwapChainD3D12.h
+ interface/TextureD3D12.h
+ interface/TextureViewD3D12.h
)
set(SRC
- src/BufferD3D12Impl.cpp
- src/BufferViewD3D12Impl.cpp
- src/CommandContext.cpp
- src/CommandListManager.cpp
- src/CommandQueueD3D12Impl.cpp
- src/D3D12ResourceBase.cpp
- src/D3D12TypeConversions.cpp
- src/D3D12Utils.cpp
- src/DescriptorHeap.cpp
- src/DeviceContextD3D12Impl.cpp
- src/DynamicUploadHeap.cpp
- src/GenerateMips.cpp
- src/PipelineStateD3D12Impl.cpp
- src/RenderDeviceD3D12Impl.cpp
- src/RenderDeviceFactoryD3D12.cpp
- src/RootSignature.cpp
- src/SamplerD3D12Impl.cpp
- src/ShaderD3D12Impl.cpp
- src/ShaderResourceBindingD3D12Impl.cpp
- src/ShaderResourceCacheD3D12.cpp
- src/ShaderResourceLayoutD3D12.cpp
- src/ShaderResourcesD3D12.cpp
- src/SwapChainD3D12Impl.cpp
- src/TextureD3D12Impl.cpp
- src/TextureViewD3D12Impl.cpp
+ src/BufferD3D12Impl.cpp
+ src/BufferViewD3D12Impl.cpp
+ src/CommandContext.cpp
+ src/CommandListManager.cpp
+ src/CommandQueueD3D12Impl.cpp
+ src/D3D12ResourceBase.cpp
+ src/D3D12TypeConversions.cpp
+ src/D3D12Utils.cpp
+ src/DescriptorHeap.cpp
+ src/DeviceContextD3D12Impl.cpp
+ src/DynamicUploadHeap.cpp
+ src/GenerateMips.cpp
+ src/PipelineStateD3D12Impl.cpp
+ src/RenderDeviceD3D12Impl.cpp
+ src/RenderDeviceFactoryD3D12.cpp
+ src/RootSignature.cpp
+ src/SamplerD3D12Impl.cpp
+ src/ShaderD3D12Impl.cpp
+ src/ShaderResourceBindingD3D12Impl.cpp
+ src/ShaderResourceCacheD3D12.cpp
+ src/ShaderResourceLayoutD3D12.cpp
+ src/ShaderResourcesD3D12.cpp
+ src/SwapChainD3D12Impl.cpp
+ src/TextureD3D12Impl.cpp
+ src/TextureViewD3D12Impl.cpp
)
set(SHADERS
- shaders/GenerateMips/GenerateMipsGammaCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl
- shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl
- shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl
+ shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl
+ shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl
)
set_source_files_properties(${SHADERS} PROPERTIES
- VS_SHADER_TYPE Compute
- VS_SHADER_ENTRYPOINT main
- VS_SHADER_MODEL 5.0
- VS_SHADER_VARIABLE_NAME "g_p%(Filename)"
- VS_SHADER_OUTPUT_HEADER_FILE "${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders/GenerateMips/%(Filename).h"
- #VS_SHADER_FLAGS "/O3"
+ VS_SHADER_TYPE Compute
+ VS_SHADER_ENTRYPOINT main
+ VS_SHADER_MODEL 5.0
+ VS_SHADER_VARIABLE_NAME "g_p%(Filename)"
+ VS_SHADER_OUTPUT_HEADER_FILE "${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders/GenerateMips/%(Filename).h"
+ #VS_SHADER_FLAGS "/O3"
)
add_library(GraphicsEngineD3D12Interface INTERFACE)
target_include_directories(GraphicsEngineD3D12Interface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineD3D12Interface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineD3D12-static STATIC
- ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
- readme.md
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
+ readme.md
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
add_library(GraphicsEngineD3D12-shared SHARED
- ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
- src/DLLMain.cpp
- src/GraphicsEngineD3D12.def
- readme.md
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SRC} ${INTERFACE} ${INCLUDE} ${SHADERS}
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D12.def
+ readme.md
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
target_include_directories(GraphicsEngineD3D12-static
PRIVATE
- ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
- include
+ ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
+ include
)
target_include_directories(GraphicsEngineD3D12-shared
PRIVATE
- ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
- include
+ ${CMAKE_CURRENT_BINARY_DIR}/CompiledShaders
+ include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- Common
- GraphicsEngineD3DBase
- TargetPlatform
- dxgi.lib
- D3D12.lib
- d3dcompiler.lib
+ BuildSettings
+ Common
+ GraphicsEngineD3DBase
+ TargetPlatform
+ dxgi.lib
+ D3D12.lib
+ d3dcompiler.lib
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineD3D12Interface
+ GraphicsEngineD3D12Interface
)
target_link_libraries(GraphicsEngineD3D12-static PRIVATE ${PRIVATE_DEPENDENCIES} PUBLIC ${PUBLIC_DEPENDENCIES})
@@ -154,10 +154,10 @@ target_link_libraries(GraphicsEngineD3D12-shared PRIVATE ${PRIVATE_DEPENDENCIES}
target_compile_definitions(GraphicsEngineD3D12-shared PUBLIC ENGINE_DLL=1)
set_target_properties(GraphicsEngineD3D12-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineD3D12${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineD3D12${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D12${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_DEBUG GraphicsEngineD3D12${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineD3D12${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineD3D12${DLL_REL_SUFFIX}
)
set_common_target_properties(GraphicsEngineD3D12-shared)
@@ -166,22 +166,22 @@ set_common_target_properties(GraphicsEngineD3D12-static)
source_group("src" FILES ${SRC})
source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineD3D12.def
+ src/DLLMain.cpp
+ src/GraphicsEngineD3D12.def
)
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
source_group("shaders" FILES
- ${SHADERS}
- shaders/GenerateMips/GenerateMipsCS.hlsli
+ ${SHADERS}
+ shaders/GenerateMips/GenerateMipsCS.hlsli
)
set_target_properties(GraphicsEngineD3D12-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineD3D12-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(