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authorEgor Yusov <egor.yusov@gmail.com>2018-09-24 04:12:45 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-09-24 04:12:45 +0000
commit6db171fd90382721ab64dfddc32f76fffa7a8829 (patch)
tree07e3f247f9f47f75075d4669a8bed3590c8061a4 /Graphics/GraphicsEngineD3D12
parentReworked dynamic descriptor set allocation/deallocation in Vk backend (diff)
downloadDiligentCore-6db171fd90382721ab64dfddc32f76fffa7a8829.tar.gz
DiligentCore-6db171fd90382721ab64dfddc32f76fffa7a8829.zip
Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updates
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
index c341dd48..792ad326 100644
--- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
@@ -232,7 +232,7 @@ void RenderDeviceD3D12Impl::FinishFrame(bool ReleaseAllResources)
auto CompletedFenceValue = ReleaseAllResources ? std::numeric_limits<Uint64>::max() : GetCompletedFenceValue(0);
- PurgeReleaseQueues();
+ PurgeReleaseQueues(ReleaseAllResources);
// Dynamic memory is used to update resource contents as well as to allocate
// space for dynamic resources.