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authorazhirnov <zh1dron@gmail.com>2020-08-19 15:53:37 +0000
committerazhirnov <zh1dron@gmail.com>2020-08-19 15:53:37 +0000
commit7b30ece38d8e18b033a1a02a27c2784954efce79 (patch)
tree427b927b24b62cba28a1380d6cfae801074553f1 /Graphics/GraphicsEngineD3D12
parentUse ShaderVersion instead of Uint8 (diff)
downloadDiligentCore-7b30ece38d8e18b033a1a02a27c2784954efce79.tar.gz
DiligentCore-7b30ece38d8e18b033a1a02a27c2784954efce79.zip
Rename HAS_DXIL_COMPILER to HAS_D12_DXIL_COMPILER
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/CMakeLists.txt6
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp6
2 files changed, 4 insertions, 8 deletions
diff --git a/Graphics/GraphicsEngineD3D12/CMakeLists.txt b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
index 8cf3cc46..b7215a64 100644
--- a/Graphics/GraphicsEngineD3D12/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3D12/CMakeLists.txt
@@ -179,11 +179,11 @@ PUBLIC
target_compile_definitions(Diligent-GraphicsEngineD3D12-shared PUBLIC ENGINE_DLL=1)
if(${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION} STRGREATER_EQUAL "10.0.19041.0")
+ set(D12_H_HAS_MESH_SHADER ON CACHE INTERNAL "" FORCE)
target_compile_definitions(Diligent-GraphicsEngineD3D12-static PRIVATE D12_H_HAS_MESH_SHADER)
endif()
-if(${HAS_DXIL_COMPILER})
- target_compile_definitions(Diligent-GraphicsEngineD3D12-static PRIVATE HAS_DXIL_COMPILER)
- target_link_libraries(Diligent-GraphicsEngineD3D12-static PRIVATE dxcompiler.lib)
+if(${HAS_D12_DXIL_COMPILER})
+ target_compile_definitions(Diligent-GraphicsEngineD3D12-static PRIVATE HAS_D12_DXIL_COMPILER)
endif()
# Set output name to GraphicsEngineD3D12_{32|64}{r|d}
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
index 4d858503..b447c036 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourcesD3D12.cpp
@@ -32,10 +32,6 @@
#include "ShaderD3DBase.hpp"
#include "ShaderBase.hpp"
-#ifdef HAS_DXIL_COMPILER
-# include "dxcapi.h"
-#endif
-
namespace Diligent
{
@@ -62,7 +58,7 @@ ShaderResourcesD3D12::ShaderResourcesD3D12(ID3DBlob* pShaderBytecode, bool isDXI
if (isDXIL)
{
-#ifdef HAS_DXIL_COMPILER
+#ifdef HAS_D12_DXIL_COMPILER
const uint32_t DFCC_DXIL = uint32_t('D') | (uint32_t('X') << 8) | (uint32_t('I') << 16) | (uint32_t('L') << 24);
CComPtr<IDxcContainerReflection> pReflection;
UINT32 shaderIdx;