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authorassiduous <assiduous@diligentgraphics.com>2020-07-27 02:16:18 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-08-02 19:21:40 +0000
commit8798aa2e94602372a61c362d5c3f288cc07388c9 (patch)
tree9ef14b8e949cac5dd65d74ddb2b81ebdd43c7e43 /Graphics/GraphicsEngineD3D12
parentImplemented SubpassDependencyDesc struct (diff)
downloadDiligentCore-8798aa2e94602372a61c362d5c3f288cc07388c9.tar.gz
DiligentCore-8798aa2e94602372a61c362d5c3f288cc07388c9.zip
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp9
-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp15
2 files changed, 24 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp
index 5c6912b6..cba29510 100644
--- a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp
+++ b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp
@@ -122,6 +122,15 @@ public:
ITextureView* pDepthStencil,
RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
+ /// Implementation of IDeviceContext::BeginRenderPass() in Direct3D11 backend.
+ virtual void DILIGENT_CALL_TYPE BeginRenderPass(const BeginRenderPassAttribs& Attribs) override final;
+
+ /// Implementation of IDeviceContext::NextSubpass() in Direct3D11 backend.
+ virtual void DILIGENT_CALL_TYPE NextSubpass() override final;
+
+ /// Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend.
+ virtual void DILIGENT_CALL_TYPE EndRenderPass() override final;
+
// clang-format off
/// Implementation of IDeviceContext::Draw() in Direct3D12 backend.
virtual void DILIGENT_CALL_TYPE Draw (const DrawAttribs& Attribs) override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index 5fa7f8e1..c367c586 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -969,6 +969,21 @@ void DeviceContextD3D12Impl::SetRenderTargets(Uint32 Num
}
}
+void DeviceContextD3D12Impl::BeginRenderPass(const BeginRenderPassAttribs& Attribs)
+{
+ UNEXPECTED("Method not implemented");
+}
+
+void DeviceContextD3D12Impl::NextSubpass()
+{
+ UNEXPECTED("Method not implemented");
+}
+
+void DeviceContextD3D12Impl::EndRenderPass()
+{
+ UNEXPECTED("Method not implemented");
+}
+
D3D12DynamicAllocation DeviceContextD3D12Impl::AllocateDynamicSpace(size_t NumBytes, size_t Alignment)
{
return m_DynamicHeap.Allocate(NumBytes, Alignment, m_ContextFrameNumber);