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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-07-25 04:45:59 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-07-25 04:45:59 +0000 |
| commit | 946884fb264969aa03e5d266d2349c8a74e5cf55 (patch) | |
| tree | d70f8ec7977f829588e7bf8250ab1040981d3df0 /Graphics/GraphicsEngineD3D12 | |
| parent | Updated DeviceContextBase to use final types for pipeline state, buffers and ... (diff) | |
| download | DiligentCore-946884fb264969aa03e5d266d2349c8a74e5cf55.tar.gz DiligentCore-946884fb264969aa03e5d266d2349c8a74e5cf55.zip | |
Updated VertexStreamInfo to use final buffer implementation type
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
| -rw-r--r-- | Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp index f490ff9a..2d660718 100644 --- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp @@ -249,9 +249,9 @@ namespace Diligent { for( UINT Buff = 0; Buff < m_NumVertexStreams; ++Buff ) { - auto &CurrStream = m_VertexStreams[Buff]; + auto& CurrStream = m_VertexStreams[Buff]; VERIFY( CurrStream.pBuffer, "Attempting to bind a null buffer for rendering" ); - auto *pBufferD3D12 = static_cast<BufferD3D12Impl*>(CurrStream.pBuffer.RawPtr()); + auto* pBufferD3D12 = CurrStream.pBuffer.RawPtr(); if(!pBufferD3D12->CheckAllStates(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER)) GraphCtx.TransitionResource(pBufferD3D12, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); } @@ -269,11 +269,11 @@ namespace Diligent bool DynamicBufferPresent = false; for( UINT Buff = 0; Buff < m_NumVertexStreams; ++Buff ) { - auto &CurrStream = m_VertexStreams[Buff]; - auto &VBView = VBViews[Buff]; + auto& CurrStream = m_VertexStreams[Buff]; + auto& VBView = VBViews[Buff]; VERIFY( CurrStream.pBuffer, "Attempting to bind a null buffer for rendering" ); - auto *pBufferD3D12 = static_cast<BufferD3D12Impl*>(CurrStream.pBuffer.RawPtr()); + auto *pBufferD3D12 = CurrStream.pBuffer.RawPtr(); if (pBufferD3D12->GetDesc().Usage == USAGE_DYNAMIC) { DynamicBufferPresent = true; |
