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authorEgor Yusov <egor.yusov@gmail.com>2019-04-05 15:46:06 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-05 15:46:06 +0000
commit9ab14b7d6e99129fcb9ec12f2693e50ab74d2b8c (patch)
tree9c582457845f5cc2adaf6faf643010886f2695f6 /Graphics/GraphicsEngineD3D12
parentReplaced overloaded IPipelineState::GetStaticShaderVariable() with IPipelineS... (diff)
downloadDiligentCore-9ab14b7d6e99129fcb9ec12f2693e50ab74d2b8c.tar.gz
DiligentCore-9ab14b7d6e99129fcb9ec12f2693e50ab74d2b8c.zip
Replaced overloaded IShaderResourceBinding::GetVariable() with IShaderResourceBinding::GetVariableByName() and IShaderResourceBinding::GetVariableByIndex()
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/include/ShaderResourceBindingD3D12Impl.h4
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/ShaderResourceBindingD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/ShaderResourceBindingD3D12Impl.h
index 18f03df1..08ecadac 100644
--- a/Graphics/GraphicsEngineD3D12/include/ShaderResourceBindingD3D12Impl.h
+++ b/Graphics/GraphicsEngineD3D12/include/ShaderResourceBindingD3D12Impl.h
@@ -53,11 +53,11 @@ public:
virtual void BindResources(Uint32 ShaderFlags, IResourceMapping* pResMapping, Uint32 Flags)override;
- virtual IShaderResourceVariable* GetVariable(SHADER_TYPE ShaderType, const char* Name)override;
+ virtual IShaderResourceVariable* GetVariableByName(SHADER_TYPE ShaderType, const char* Name)override;
virtual Uint32 GetVariableCount(SHADER_TYPE ShaderType) const override final;
- virtual IShaderResourceVariable* GetVariable(SHADER_TYPE ShaderType, Uint32 Index)override final;
+ virtual IShaderResourceVariable* GetVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index)override final;
virtual void InitializeStaticResources(const IPipelineState* pPipelineState)override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
index 745e97e7..cee1c2a2 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
@@ -103,7 +103,7 @@ void ShaderResourceBindingD3D12Impl::BindResources(Uint32 ShaderFlags, IResource
}
}
-IShaderResourceVariable *ShaderResourceBindingD3D12Impl::GetVariable(SHADER_TYPE ShaderType, const char *Name)
+IShaderResourceVariable* ShaderResourceBindingD3D12Impl::GetVariableByName(SHADER_TYPE ShaderType, const char* Name)
{
auto ShaderInd = GetShaderTypeIndex(ShaderType);
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
@@ -128,7 +128,7 @@ Uint32 ShaderResourceBindingD3D12Impl::GetVariableCount(SHADER_TYPE ShaderType)
return m_pShaderVarMgrs[ResLayoutInd].GetVariableCount();
}
-IShaderResourceVariable* ShaderResourceBindingD3D12Impl::GetVariable(SHADER_TYPE ShaderType, Uint32 Index)
+IShaderResourceVariable* ShaderResourceBindingD3D12Impl::GetVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index)
{
auto ShaderInd = GetShaderTypeIndex(ShaderType);
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];