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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-01-14 03:33:49 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-01-14 03:33:49 +0000 |
| commit | a739d5a85fe60636c1237d5819dc4a8d354b3e68 (patch) | |
| tree | 25b6224da785d9012c4e9dc3ac4c298221c42a22 /Graphics/GraphicsEngineD3D12 | |
| parent | Fixed error messages about missing resources (diff) | |
| download | DiligentCore-a739d5a85fe60636c1237d5819dc4a8d354b3e68.tar.gz DiligentCore-a739d5a85fe60636c1237d5819dc4a8d354b3e68.zip | |
Fixed issue in resource barrier correctness debug checks in D3D12 backend
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
| -rw-r--r-- | Graphics/GraphicsEngineD3D12/src/CommandContext.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/CommandContext.cpp b/Graphics/GraphicsEngineD3D12/src/CommandContext.cpp index 73396ee8..ef79ba3d 100644 --- a/Graphics/GraphicsEngineD3D12/src/CommandContext.cpp +++ b/Graphics/GraphicsEngineD3D12/src/CommandContext.cpp @@ -204,10 +204,10 @@ void CommandContext::TransitionResource(const StateTransitionDesc& Barrier) { const auto& TexDesc = pTextureD3D12Impl->GetDesc(); VERIFY(Barrier.FirstMipLevel < TexDesc.MipLevels, "First mip level is out of range"); - VERIFY(Barrier.MipLevelsCount == StateTransitionDesc::RemainingMipLevels || Barrier.FirstMipLevel + Barrier.MipLevelsCount < TexDesc.MipLevels, + VERIFY(Barrier.MipLevelsCount == StateTransitionDesc::RemainingMipLevels || Barrier.FirstMipLevel + Barrier.MipLevelsCount <= TexDesc.MipLevels, "Invalid mip level range "); VERIFY(Barrier.FirstArraySlice < TexDesc.ArraySize, "First array slice is out of range"); - VERIFY(Barrier.ArraySliceCount == StateTransitionDesc::RemainingArraySlices || Barrier.FirstArraySlice + Barrier.ArraySliceCount < TexDesc.ArraySize, + VERIFY(Barrier.ArraySliceCount == StateTransitionDesc::RemainingArraySlices || Barrier.FirstArraySlice + Barrier.ArraySliceCount <= TexDesc.ArraySize, "Invalid array slice range "); if (Barrier.FirstMipLevel == 0 && (Barrier.MipLevelsCount == StateTransitionDesc::RemainingMipLevels || Barrier.MipLevelsCount == TexDesc.MipLevels) && |
