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authorEgor Yusov <egor.yusov@gmail.com>2018-12-30 18:48:39 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-30 18:48:39 +0000
commita7a76b1173a2bd2b768e910b72e5ff3a5b61b93f (patch)
tree081c160c49c544c873c83e7ce009c5413fb6ff5a /Graphics/GraphicsEngineD3D12
parentUpdated release history (diff)
downloadDiligentCore-a7a76b1173a2bd2b768e910b72e5ff3a5b61b93f.tar.gz
DiligentCore-a7a76b1173a2bd2b768e910b72e5ff3a5b61b93f.zip
Updated readme
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/readme.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D12/readme.md b/Graphics/GraphicsEngineD3D12/readme.md
index b788e19a..3827a4f0 100644
--- a/Graphics/GraphicsEngineD3D12/readme.md
+++ b/Graphics/GraphicsEngineD3D12/readme.md
@@ -1,11 +1,11 @@
# GraphicsEngineD3D12
-Implementation of Diligent Engine API using Direct3D12
+Implementation of Direct3D12 back-end
# Initialization
-The following code snippet shows how to initialize diligent engine in D3D12 mode.
+The following code snippet shows how to initialize Diligent Engine in D3D12 mode.
```cpp
#include "RenderDeviceFactoryD3D12.h"
@@ -69,9 +69,9 @@ Below are some of the methods that provide access to internal D3D12 objects:
## Creating Diligent Engine Objects from D3D12 Resources
-* `void IRenderDeviceD3D12::CreateTextureFromD3DResource(ID3D12Resource *pd3d12Texture, ITexture **ppTexture)` -
+* `void IRenderDeviceD3D12::CreateTextureFromD3DResource(ID3D12Resource *pd3d12Texture, RESOURCE_STATE InitialState, ITexture **ppTexture)` -
creates a diligent engine texture object from native D3D12 resource.
-* `void IRenderDeviceD3D12::CreateBufferFromD3DResource(ID3D12Resource *pd3d12Buffer, const BufferDesc& BuffDesc, IBuffer **ppBuffer)` -
+* `void IRenderDeviceD3D12::CreateBufferFromD3DResource(ID3D12Resource *pd3d12Buffer, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer **ppBuffer)` -
creates a diligent engine buffer object from native D3D12 resource.
The method takes a pointer to the native d3d12 resiyrce pd3d12Buffer, buffer description BuffDesc and writes a pointer to the IBuffer
interface at the memory location pointed to by ppBuffer. The system can recover buffer size, but the rest of the fields of