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authorassiduous <assiduous@diligentgraphics.com>2020-10-03 05:03:48 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-03 05:03:48 +0000
commitae735ab587d70acff30eb263b3690745dcd67d81 (patch)
tree057cb8a580f676c3ef4525e723c151c7db2c6837 /Graphics/GraphicsEngineD3D12
parentAdded device features to indicate support of 16-bit types (diff)
downloadDiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.tar.gz
DiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.zip
Improved 16-bit feature detection in D3D11 and D3D12
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp46
1 files changed, 33 insertions, 13 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
index d5fc2bda..0cf5440a 100644
--- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp
@@ -251,27 +251,47 @@ RenderDeviceD3D12Impl::RenderDeviceD3D12Impl(IReferenceCounters* pRefCo
m_DeviceCaps.Features.MeshShaders = MeshShadersSupported ? DEVICE_FEATURE_STATE_ENABLED : DEVICE_FEATURE_STATE_DISABLED;
- D3D12_FEATURE_DATA_D3D12_OPTIONS4 d3d12Options4 = {};
- m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &d3d12Options4, sizeof(d3d12Options4));
- if (d3d12Options4.Native16BitShaderOpsSupported)
{
- m_DeviceCaps.Features.ShaderFloat16 = DEVICE_FEATURE_STATE_ENABLED;
- m_DeviceCaps.Features.ResourceBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED;
- m_DeviceCaps.Features.UniformBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED;
- m_DeviceCaps.Features.ShaderInputOutput16 = DEVICE_FEATURE_STATE_ENABLED;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS d3d12Features = {};
+ if (SUCCEEDED(m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &d3d12Features, sizeof(d3d12Features))))
+ {
+ if (d3d12Features.MinPrecisionSupport & D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT)
+ {
+ m_DeviceCaps.Features.ShaderFloat16 = DEVICE_FEATURE_STATE_ENABLED;
+ }
+ }
}
- else
+
{
- if (EngineCI.Features.ShaderFloat16 == DEVICE_FEATURE_STATE_ENABLED ||
- EngineCI.Features.ResourceBuffer16BitAccess == DEVICE_FEATURE_STATE_ENABLED ||
- EngineCI.Features.UniformBuffer16BitAccess == DEVICE_FEATURE_STATE_ENABLED ||
- EngineCI.Features.ShaderInputOutput16 == DEVICE_FEATURE_STATE_ENABLED)
+ D3D12_FEATURE_DATA_D3D12_OPTIONS4 d3d12Features4 = {};
+ if (SUCCEEDED(m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &d3d12Features4, sizeof(d3d12Features4))))
{
- LOG_ERROR_AND_THROW("This device/driver does not natively support 16-bit floats and ints.");
+ if (d3d12Features4.Native16BitShaderOpsSupported)
+ {
+ m_DeviceCaps.Features.ResourceBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED;
+ m_DeviceCaps.Features.UniformBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED;
+ m_DeviceCaps.Features.ShaderInputOutput16 = DEVICE_FEATURE_STATE_ENABLED;
+ }
}
}
+#define CHECK_REQUIRED_FEATURE(Feature, FeatureName) \
+ do \
+ { \
+ if (EngineCI.Features.Feature == DEVICE_FEATURE_STATE_ENABLED && \
+ m_DeviceCaps.Features.Feature != DEVICE_FEATURE_STATE_ENABLED) \
+ LOG_ERROR_AND_THROW(FeatureName, "not supported by this device"); \
+ } while (false)
+
+ // clang-format off
+ CHECK_REQUIRED_FEATURE(ShaderFloat16, "16-bit float shader operations are");
+ CHECK_REQUIRED_FEATURE(ResourceBuffer16BitAccess, "16-bit resoure buffer access is");
+ CHECK_REQUIRED_FEATURE(UniformBuffer16BitAccess, "16-bit uniform buffer access is");
+ CHECK_REQUIRED_FEATURE(ShaderInputOutput16, "16-bit shader inputs/outputs are");
+ // clang-format on
+#undef CHECK_REQUIRED_FEATURE
+
#if defined(_MSC_VER) && defined(_WIN64)
static_assert(sizeof(DeviceFeatures) == 27, "Did you add a new feature to DeviceFeatures? Please handle its satus here.");
#endif