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authorEgor Yusov <egor.yusov@gmail.com>2019-04-07 19:12:18 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-07 19:12:18 +0000
commitbb5f09fa8caa3a6314da5fa5cb743e35778ed7f6 (patch)
tree66c666bf5ba50725595cd93fb1ce6579dc4c97ef /Graphics/GraphicsEngineD3D12
parentFixed minor issue in readme (diff)
downloadDiligentCore-bb5f09fa8caa3a6314da5fa5cb743e35778ed7f6.tar.gz
DiligentCore-bb5f09fa8caa3a6314da5fa5cb743e35778ed7f6.zip
Added DRAW_FLAG_VERIFY_DRAW_ATTRIBS, DRAW_FLAG_VERIFY_RENDER_TARGETS, and DRAW_FLAG_VERIFY_ALL flags (updated API Version to 240022)
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp5
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp9
2 files changed, 10 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index d34bc493..905f522a 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -362,8 +362,11 @@ namespace Diligent
void DeviceContextD3D12Impl::Draw( DrawAttribs& drawAttribs )
{
#ifdef DEVELOPMENT
- if (!DvpVerifyDrawArguments(drawAttribs))
+ if ((drawAttribs.Flags & DRAW_FLAG_VERIFY_DRAW_ATTRIBS) != 0 && !DvpVerifyDrawArguments(drawAttribs))
return;
+
+ if ((drawAttribs.Flags & DRAW_FLAG_VERIFY_RENDER_TARGETS) != 0)
+ DvpVerifyRenderTargets();
#endif
const bool VerifyStates = (drawAttribs.Flags & DRAW_FLAG_VERIFY_STATES) != 0;
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
index cee1c2a2..7d4c396f 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
@@ -109,7 +109,8 @@ IShaderResourceVariable* ShaderResourceBindingD3D12Impl::GetVariableByName(SHADE
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
if (ResLayoutInd < 0)
{
- LOG_WARNING_MESSAGE("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
+ LOG_WARNING_MESSAGE("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType),
+ " is inactive in Pipeline State '", m_pPSO->GetDesc().Name, "'");
return nullptr;
}
return m_pShaderVarMgrs[ResLayoutInd].GetVariable(Name);
@@ -121,7 +122,8 @@ Uint32 ShaderResourceBindingD3D12Impl::GetVariableCount(SHADER_TYPE ShaderType)
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
if (ResLayoutInd < 0)
{
- LOG_WARNING_MESSAGE("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
+ LOG_WARNING_MESSAGE("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType),
+ " is inactive in Pipeline State '", m_pPSO->GetDesc().Name, "'");
return 0;
}
@@ -134,7 +136,8 @@ IShaderResourceVariable* ShaderResourceBindingD3D12Impl::GetVariableByIndex(SHAD
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
if (ResLayoutInd < 0)
{
- LOG_WARNING_MESSAGE("Unable to get mutable/dynamic variable at index ", Index, ": shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
+ LOG_WARNING_MESSAGE("Unable to get mutable/dynamic variable at index ", Index, ": shader stage ", GetShaderTypeLiteralName(ShaderType),
+ " is inactive in Pipeline State '", m_pPSO->GetDesc().Name, "'");
return nullptr;
}