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authorassiduous <assiduous@diligentgraphics.com>2019-12-19 18:11:08 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-19 18:11:08 +0000
commitc32095993f3e5734b3b6a112aeef0a9536db8f7d (patch)
tree998e0cf73c2417606913152cf53286cc22d4afde /Graphics/GraphicsEngineD3D12
parentAdded CopyTexture tests (diff)
downloadDiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.tar.gz
DiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.zip
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 and Vk backends
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index 5b5b10cb..7812afe0 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -1260,6 +1260,13 @@ void DeviceContextD3D12Impl::CopyTextureRegion(TextureD3D12Impl* pS
Uint32 DstZ,
RESOURCE_STATE_TRANSITION_MODE DstTextureTransitionMode)
{
+ // We must unbind the textures from framebuffer because
+ // we will transition their states. If we later try to commit
+ // them as render targets (e.g. from SetPipelineState()), a
+ // state mismatch error will occur.
+ UnbindTextureFromFramebuffer(pSrcTexture, true);
+ UnbindTextureFromFramebuffer(pDstTexture, true);
+
auto& CmdCtx = GetCmdContext();
if (pSrcTexture->GetDesc().Usage == USAGE_STAGING)
{