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authorEgor Yusov <egor.yusov@gmail.com>2018-06-28 15:08:46 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-06-28 15:08:46 +0000
commitc985d342626ba289fc2db833ba482f3a40ae05b5 (patch)
treedc14bd3eaeca7bdbf6169c5d85620adbe22722e6 /Graphics/GraphicsEngineD3D12
parentOnly creating default SRB if pipeline state has static and no other resources... (diff)
downloadDiligentCore-c985d342626ba289fc2db833ba482f3a40ae05b5.tar.gz
DiligentCore-c985d342626ba289fc2db833ba482f3a40ae05b5.zip
Unified implementation of IPipelineState::BindShaderResources()
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h4
-rw-r--r--Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp15
2 files changed, 1 insertions, 18 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
index e4550356..f4aed5d4 100644
--- a/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
+++ b/Graphics/GraphicsEngineD3D12/include/PipelineStateD3D12Impl.h
@@ -51,9 +51,7 @@ public:
virtual ID3D12PipelineState *GetD3D12PipelineState()const override final{return m_pd3d12PSO;}
- virtual void BindShaderResources( IResourceMapping *pResourceMapping, Uint32 Flags )override;
-
- virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding )override;
+ virtual void CreateShaderResourceBinding( IShaderResourceBinding **ppShaderResourceBinding )override final;
virtual bool IsCompatibleWith(const IPipelineState *pPSO)const override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
index cf08754e..d99d2aad 100644
--- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp
@@ -244,21 +244,6 @@ PipelineStateD3D12Impl::~PipelineStateD3D12Impl()
IMPLEMENT_QUERY_INTERFACE( PipelineStateD3D12Impl, IID_PipelineStateD3D12, TPipelineStateBase )
-void PipelineStateD3D12Impl::BindShaderResources(IResourceMapping* pResourceMapping, Uint32 Flags)
-{
- if( m_Desc.IsComputePipeline )
- {
- if(m_pCS)m_pCS->BindResources(pResourceMapping, Flags);
- }
- else
- {
- if(m_pVS)m_pVS->BindResources(pResourceMapping, Flags);
- if(m_pPS)m_pPS->BindResources(pResourceMapping, Flags);
- if(m_pGS)m_pGS->BindResources(pResourceMapping, Flags);
- if(m_pDS)m_pDS->BindResources(pResourceMapping, Flags);
- if(m_pHS)m_pHS->BindResources(pResourceMapping, Flags);
- }
-}
void PipelineStateD3D12Impl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding)
{