diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2019-09-09 00:42:51 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-09-09 00:42:51 +0000 |
| commit | d06553e2b4700aa026acd4445a598eadf10dfb35 (patch) | |
| tree | 534c3761a92cfb93d370b75f29f6b720a10c64a8 /Graphics/GraphicsEngineD3D12 | |
| parent | Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver... (diff) | |
| download | DiligentCore-d06553e2b4700aa026acd4445a598eadf10dfb35.tar.gz DiligentCore-d06553e2b4700aa026acd4445a598eadf10dfb35.zip | |
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
3 files changed, 11 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h index b9f57598..0d973062 100644 --- a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h +++ b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h @@ -104,8 +104,6 @@ public: virtual void ClearRenderTarget( ITextureView* pView, const float* RGBA, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode )override final; - virtual void Flush()override final; - virtual void UpdateBuffer(IBuffer* pBuffer, Uint32 Offset, Uint32 Size, @@ -156,6 +154,10 @@ public: virtual void WaitForFence(IFence* pFence, Uint64 Value, bool FlushContext)override final; + virtual void WaitForIdle()override final; + + virtual void Flush()override final; + virtual void TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State)override final; virtual void TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State)override final; diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp index b31bedef..78e81459 100644 --- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp @@ -1580,6 +1580,12 @@ namespace Diligent pFenceD3D12->WaitForCompletion(Value); } + void DeviceContextD3D12Impl::WaitForIdle() + { + VERIFY(!m_bIsDeferred, "Only immediate contexts can be idled"); + Flush(); + m_pDevice.RawPtr<RenderDeviceD3D12Impl>()->IdleCommandQueue(m_CommandQueueId, true); + } void DeviceContextD3D12Impl::TransitionResourceStates(Uint32 BarrierCount, StateTransitionDesc* pResourceBarriers) { diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp index e34b637a..22ed2bc8 100644 --- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp @@ -202,7 +202,7 @@ void RenderDeviceD3D12Impl::SignalFences(Uint32 QueueIndex, std::vector<std::pai void RenderDeviceD3D12Impl::IdleGPU() { - IdleCommandQueues(true); + IdleAllCommandQueues(true); ReleaseStaleResources(); } |
