summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3D12
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-10-07 20:40:31 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-07 20:40:31 +0000
commitd46734f73d1c536633fae45c4650772577695c73 (patch)
treebeb89268b3b577df457cbaa2495bcffe7b9f0654 /Graphics/GraphicsEngineD3D12
parentAdded TextureFormatInfoExt::SampleCounts. Reworked texture format support que... (diff)
downloadDiligentCore-d46734f73d1c536633fae45c4650772577695c73.tar.gz
DiligentCore-d46734f73d1c536633fae45c4650772577695c73.zip
Replaced error messages wit warnings when accessing inactive shader stage through SRB
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
-rw-r--r--Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
index efcdf3bc..cec03f11 100644
--- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp
@@ -102,7 +102,7 @@ IShaderVariable *ShaderResourceBindingD3D12Impl::GetVariable(SHADER_TYPE ShaderT
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
if (ResLayoutInd < 0)
{
- LOG_ERROR("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
+ LOG_WARNING_MESSAGE("Unable to find mutable/dynamic variable '", Name, "': shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
return nullptr;
}
return m_pShaderVarMgrs[ResLayoutInd].GetVariable(Name);
@@ -114,7 +114,7 @@ Uint32 ShaderResourceBindingD3D12Impl::GetVariableCount(SHADER_TYPE ShaderType)
auto ResLayoutInd = m_ResourceLayoutIndex[ShaderInd];
if (ResLayoutInd < 0)
{
- LOG_ERROR("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
+ LOG_WARNING_MESSAGE("Unable to get the number of mutable/dynamic variables: shader stage ", GetShaderTypeLiteralName(ShaderType), " is inactive");
return 0;
}