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| author | assiduous <assiduous@diligentgraphics.com> | 2020-08-08 23:48:40 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-08-08 23:48:40 +0000 |
| commit | fd6ecbc3e52569119c4e0ff30236bd23f2757737 (patch) | |
| tree | 1cc09a201840841ecd4bb579dcd23e815fa7bc74 /Graphics/GraphicsEngineD3D12 | |
| parent | D3D12 backend: implemented render pass attachment state transitons (diff) | |
| download | DiligentCore-fd6ecbc3e52569119c4e0ff30236bd23f2757737.tar.gz DiligentCore-fd6ecbc3e52569119c4e0ff30236bd23f2757737.zip | |
Implemented unified render pass attachment state updates within subpasses and after the render pass ends
Diffstat (limited to 'Graphics/GraphicsEngineD3D12')
| -rw-r--r-- | Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp | 2 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp index dddf159e..09d9419b 100644 --- a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp +++ b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.hpp @@ -132,7 +132,7 @@ public: virtual void DILIGENT_CALL_TYPE NextSubpass() override final; /// Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend. - virtual void DILIGENT_CALL_TYPE EndRenderPass(bool UpdateResourceStates) override final; + virtual void DILIGENT_CALL_TYPE EndRenderPass() override final; // clang-format off /// Implementation of IDeviceContext::Draw() in Direct3D12 backend. diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp index 25c0bba9..32f03319 100644 --- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp @@ -1238,12 +1238,12 @@ void DeviceContextD3D12Impl::NextSubpass() CommitSubpassRenderTargets(); } -void DeviceContextD3D12Impl::EndRenderPass(bool UpdateResourceStates) +void DeviceContextD3D12Impl::EndRenderPass() { auto& CmdCtx = GetCmdContext(); CmdCtx.AsGraphicsContext().EndRenderPass(); TransitionSubpassAttachments(m_SubpassIndex + 1); - TDeviceContextBase::EndRenderPass(UpdateResourceStates); + TDeviceContextBase::EndRenderPass(); } D3D12DynamicAllocation DeviceContextD3D12Impl::AllocateDynamicSpace(size_t NumBytes, size_t Alignment) |
