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authorEgor Yusov <egor.yusov@gmail.com>2019-04-13 02:34:18 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-04-13 02:34:18 +0000
commit321dfe299cd3b15bd0216113068f13dfa4b99cf0 (patch)
treefcbd6d410bdc1bb5b659471350dddf1e71e615ce /Graphics/GraphicsEngineD3DBase
parentOptimized memory layout of ObjectBase<> (reduced size by 40 bytes on msvc x64) (diff)
downloadDiligentCore-321dfe299cd3b15bd0216113068f13dfa4b99cf0.tar.gz
DiligentCore-321dfe299cd3b15bd0216113068f13dfa4b99cf0.zip
Updated ALLOCATE macros to make it more convenient
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
index e906f31b..41df7223 100644
--- a/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
+++ b/Graphics/GraphicsEngineD3DBase/src/ShaderResources.cpp
@@ -87,7 +87,7 @@ void ShaderResources::AllocateMemory(IMemoryAllocator& Allocator,
if( MemorySize )
{
- auto* pRawMem = ALLOCATE(Allocator, "Allocator for shader resources", MemorySize );
+ auto* pRawMem = ALLOCATE_RAW(Allocator, "Allocator for shader resources", MemorySize );
m_MemoryBuffer = std::unique_ptr< void, STDDeleterRawMem<void> >(pRawMem, Allocator);
char* NamesPool = reinterpret_cast<char*>(reinterpret_cast<D3DShaderResourceAttribs*>(pRawMem) + m_TotalResources);
m_ResourceNames.AssignMemory(NamesPool, ResourceNamesPoolSize);