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authorassiduous <assiduous@diligentgraphics.com>2020-12-16 00:02:00 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-12-16 00:02:00 +0000
commit4168efa038f857978a7fbb797d01fd40b968094e (patch)
tree9a1a0b2640a0833d171ebbd11b482f3c793ec04f /Graphics/GraphicsEngineD3DBase
parentFixed Win SDK 17763 build issues (diff)
downloadDiligentCore-4168efa038f857978a7fbb797d01fd40b968094e.tar.gz
DiligentCore-4168efa038f857978a7fbb797d01fd40b968094e.zip
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
index 3366831e..8b82744b 100644
--- a/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
+++ b/Graphics/GraphicsEngineD3DBase/include/ShaderResources.hpp
@@ -65,8 +65,6 @@
# define D3D_SIT_RTACCELERATIONSTRUCTURE (D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1)
#endif
-#include <ntverp.h>
-
#include "ShaderD3D.h"
#include "STDAllocator.hpp"
#include "HashUtils.hpp"