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authorassiduous <assiduous@diligentgraphics.com>2020-01-28 17:49:14 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-28 17:49:14 +0000
commit826fd40b949f074ee327d4d31c2eb1c68d6df448 (patch)
treec6bf448a3d82ed583e0e5396bffe720c8d8ef131 /Graphics/GraphicsEngineD3DBase
parentAdded Vulkan C API tests (diff)
downloadDiligentCore-826fd40b949f074ee327d4d31c2eb1c68d6df448.tar.gz
DiligentCore-826fd40b949f074ee327d4d31c2eb1c68d6df448.zip
Reworked IShaderD3D::GetHLSLResource method to be compatible wit C
Diffstat (limited to 'Graphics/GraphicsEngineD3DBase')
-rw-r--r--Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
index 55ec3a5c..f64ba232 100644
--- a/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
+++ b/Graphics/GraphicsEngineD3DBase/interface/ShaderD3D.h
@@ -57,7 +57,7 @@ class IShaderD3D : public IShader
{
public:
/// Returns HLSL shader resource description
- virtual HLSLShaderResourceDesc GetHLSLResource(Uint32 Index) const = 0;
+ virtual void GetHLSLResource(Uint32 Index, HLSLShaderResourceDesc& ResourceDesc) const = 0;
};
#else