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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-02 06:17:55 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-02 06:17:55 +0000 |
| commit | 9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e (patch) | |
| tree | 38179e316803efc4731aa2513c39ac5a5a0d0384 /Graphics/GraphicsEngineNextGenBase | |
| parent | Removed ForceRelease parameter of IDeviceContext::FinishFrame() (diff) | |
| download | DiligentCore-9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e.tar.gz DiligentCore-9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e.zip | |
Reworked D3D12DynamicHeap to use release queues
Diffstat (limited to 'Graphics/GraphicsEngineNextGenBase')
| -rw-r--r-- | Graphics/GraphicsEngineNextGenBase/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h | 87 |
2 files changed, 88 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt b/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt index a86156bb..20173b9b 100644 --- a/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt +++ b/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt @@ -3,6 +3,7 @@ cmake_minimum_required (VERSION 3.6) project(GraphicsEngineNextGenBase CXX) set(INCLUDE + include/DeviceContextNextGenBase.h include/DynamicHeap.h include/RenderDeviceNextGenBase.h ) diff --git a/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h b/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h new file mode 100644 index 00000000..f492e527 --- /dev/null +++ b/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h @@ -0,0 +1,87 @@ +/* Copyright 2015-2018 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +#include "Atomics.h" +#include "BasicTypes.h" +#include "ReferenceCounters.h" +#include "RefCntAutoPtr.h" + +namespace Diligent +{ + +/// Base implementation of the device context for next-generation backends. + +template<class TBase> +class DeviceContextNextGenBase : public TBase +{ +public: + DeviceContextNextGenBase(IReferenceCounters* pRefCounters, + IRenderDevice* pRenderDevice, + Uint32 ContextId, + Uint32 CommandQueueId, + Uint32 NumCommandsToFlush, + bool bIsDeferred) : + TBase(pRefCounters, + pRenderDevice, + bIsDeferred), + m_ContextId (ContextId), + m_CommandQueueId (CommandQueueId), + m_ContextFrameNumber (0), + m_NumCommandsToFlush (NumCommandsToFlush), + m_SubmittedBuffersCmdQueueMask(bIsDeferred ? 0 : Uint64{1} << Uint64{CommandQueueId}) + { + } + + ~DeviceContextNextGenBase() + { + } + +protected: + + // Should be called at the end of FinishFrame() + void EndFrame() + { + if (m_bIsDeferred) + { + // For deferred context, reset submitted cmd queue mask + m_SubmittedBuffersCmdQueueMask = 0; + } + Atomics::AtomicIncrement(m_ContextFrameNumber); + } + + const Uint32 m_ContextId; + const Uint32 m_CommandQueueId; + const Uint32 m_NumCommandsToFlush; + Atomics::AtomicInt64 m_ContextFrameNumber; + + // This mask indicates which command queues command buffers from this context were submitted to. + // For immediate context, this will always be 1 << m_CommandQueueId. + // For deferred contexts, this will accumulate bits of the queues to which command buffers + // were submitted to before FinishFrame() was called. This mask is used to release resources + // allocated by the context during the frame when FinishFrame() is called. + Uint64 m_SubmittedBuffersCmdQueueMask = 0; +}; + +} |
