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authorEgor Yusov <egor.yusov@gmail.com>2018-10-02 06:17:55 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-02 06:17:55 +0000
commit9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e (patch)
tree38179e316803efc4731aa2513c39ac5a5a0d0384 /Graphics/GraphicsEngineNextGenBase
parentRemoved ForceRelease parameter of IDeviceContext::FinishFrame() (diff)
downloadDiligentCore-9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e.tar.gz
DiligentCore-9286fdcd21cfa7cdbc70a42d6bd1ea2d7b907e5e.zip
Reworked D3D12DynamicHeap to use release queues
Diffstat (limited to 'Graphics/GraphicsEngineNextGenBase')
-rw-r--r--Graphics/GraphicsEngineNextGenBase/CMakeLists.txt1
-rw-r--r--Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h87
2 files changed, 88 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt b/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt
index a86156bb..20173b9b 100644
--- a/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt
+++ b/Graphics/GraphicsEngineNextGenBase/CMakeLists.txt
@@ -3,6 +3,7 @@ cmake_minimum_required (VERSION 3.6)
project(GraphicsEngineNextGenBase CXX)
set(INCLUDE
+ include/DeviceContextNextGenBase.h
include/DynamicHeap.h
include/RenderDeviceNextGenBase.h
)
diff --git a/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h b/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h
new file mode 100644
index 00000000..f492e527
--- /dev/null
+++ b/Graphics/GraphicsEngineNextGenBase/include/DeviceContextNextGenBase.h
@@ -0,0 +1,87 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+#include "Atomics.h"
+#include "BasicTypes.h"
+#include "ReferenceCounters.h"
+#include "RefCntAutoPtr.h"
+
+namespace Diligent
+{
+
+/// Base implementation of the device context for next-generation backends.
+
+template<class TBase>
+class DeviceContextNextGenBase : public TBase
+{
+public:
+ DeviceContextNextGenBase(IReferenceCounters* pRefCounters,
+ IRenderDevice* pRenderDevice,
+ Uint32 ContextId,
+ Uint32 CommandQueueId,
+ Uint32 NumCommandsToFlush,
+ bool bIsDeferred) :
+ TBase(pRefCounters,
+ pRenderDevice,
+ bIsDeferred),
+ m_ContextId (ContextId),
+ m_CommandQueueId (CommandQueueId),
+ m_ContextFrameNumber (0),
+ m_NumCommandsToFlush (NumCommandsToFlush),
+ m_SubmittedBuffersCmdQueueMask(bIsDeferred ? 0 : Uint64{1} << Uint64{CommandQueueId})
+ {
+ }
+
+ ~DeviceContextNextGenBase()
+ {
+ }
+
+protected:
+
+ // Should be called at the end of FinishFrame()
+ void EndFrame()
+ {
+ if (m_bIsDeferred)
+ {
+ // For deferred context, reset submitted cmd queue mask
+ m_SubmittedBuffersCmdQueueMask = 0;
+ }
+ Atomics::AtomicIncrement(m_ContextFrameNumber);
+ }
+
+ const Uint32 m_ContextId;
+ const Uint32 m_CommandQueueId;
+ const Uint32 m_NumCommandsToFlush;
+ Atomics::AtomicInt64 m_ContextFrameNumber;
+
+ // This mask indicates which command queues command buffers from this context were submitted to.
+ // For immediate context, this will always be 1 << m_CommandQueueId.
+ // For deferred contexts, this will accumulate bits of the queues to which command buffers
+ // were submitted to before FinishFrame() was called. This mask is used to release resources
+ // allocated by the context during the frame when FinishFrame() is called.
+ Uint64 m_SubmittedBuffersCmdQueueMask = 0;
+};
+
+}