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*
Fixed rebase issues; updated API to version 240083
assiduous
2021-03-19
1
-0
/
+2
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-5
/
+5
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-10
/
+7
*
DeviceContextD3D12Impl: reworked flush to also execute deferred command lists...
assiduous
2021-02-07
1
-2
/
+2
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-13
/
+13
*
Updated copyright notice
assiduous
2021-01-01
4
-4
/
+4
*
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-7
/
+4
*
Vk device: fixed issue with render pass cache destruction
assiduous
2020-08-04
1
-0
/
+2
*
Fixed MSVC compiler warnings + treat warnings as errors; made Diligent-BuildS...
assiduous
2020-05-09
1
-1
/
+2
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-5
/
+5
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
2
-6
/
+6
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
2
-3
/
+3
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
2
-3
/
+3
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
5
-4
/
+4
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
2
-3
/
+3
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-0
/
+5
*
Updated coyright notice
assiduous
2020-01-01
4
-28
/
+44
*
clang-formatted GraphicsEngineNextGenBase project
Egor Yusov
2019-11-24
4
-68
/
+81
*
Renamed INSTALL_DILIGENT_CORE cmake option to DILIGENT_INSTALL_CORE
Egor Yusov
2019-11-21
1
-1
/
+1
*
Some code refactoring
Egor Yusov
2019-10-30
1
-12
/
+10
*
Fixed few more gcc/clang compile issue
Egor Yusov
2019-10-30
1
-4
/
+5
*
Fixed gcc errors
Egor Yusov
2019-10-30
1
-4
/
+4
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
2
-7
/
+46
*
More cosmetic code changes
Egor Yusov
2019-10-08
2
-8
/
+8
*
Updated Copyright notice
Egor Yusov
2019-09-17
4
-4
/
+4
*
Added IDeviceContext::WaitForIdle() method (updated API version to 240028)
Egor Yusov
2019-09-09
1
-22
/
+26
*
Added 'Diligent-' prefix to project names to avoid name conflicts (https://gi...
Egor Yusov
2019-06-09
1
-13
/
+13
*
Updated ALLOCATE macros to make it more convenient
Egor Yusov
2019-04-13
1
-1
/
+2
*
Made IShaderSourceInputStreamFactory derived from IObject (upgraded API Versi...
Egor Yusov
2019-04-06
1
-27
/
+12
*
Fixed issue with counting invalid master blocks in DynamicHeap (fixed https:/...
Egor Yusov
2019-02-05
1
-3
/
+8
*
Updated copyright notice
Egor Yusov
2019-01-02
4
-4
/
+4
*
A bunch of minor changes to fix clang warnings and errors
Egor Yusov
2018-12-24
1
-1
/
+1
*
Made engine core installation optional that is on by default on Win32 and Lin...
Egor Yusov
2018-12-17
1
-1
/
+3
*
Added install steps; updated header structure for platforms
Egor Yusov
2018-12-17
1
-0
/
+2
*
Fixed multiple linux build issues in Vk backend
Egor
2018-11-03
3
-8
/
+14
*
Added VariableSizeAllocationsManager::Allocation::IsValid() method for cleare...
Egor Yusov
2018-10-06
1
-1
/
+0
*
Fixed minor issue in PurgeReleaseQueues()
Egor Yusov
2018-10-05
1
-1
/
+1
*
Reworked D3D12 descriptor heaps to rely on device release queues
Egor Yusov
2018-10-03
1
-1
/
+6
*
Reworked D3D12DynamicHeap to use release queues
Egor Yusov
2018-10-02
2
-0
/
+88
*
Added few extra debug checks to Vk backend
Egor Yusov
2018-10-01
1
-0
/
+4
*
Some minor updates to resource lifetime management in Vk backend + comments
Egor Yusov
2018-09-28
1
-2
/
+17
*
Couple updates to processing release queue in Vk backend
Egor Yusov
2018-09-24
1
-6
/
+10
*
Removed m_NextCmdBuffNumber from DeviceContextVkImpl plus other minor updates
Egor Yusov
2018-09-24
1
-2
/
+3
*
Reworked vulkan dynamic heap deallocation to use main release queue
Egor Yusov
2018-09-23
3
-1
/
+174
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
1
-19
/
+45
*
Refactored device object release queues
Egor Yusov
2018-09-21
3
-0
/
+335