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authorassiduous <assiduous@diligentgraphics.com>2020-09-10 04:47:03 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-10 04:47:03 +0000
commit02742f2efe4d400dc3562730badb5ea13aaa0876 (patch)
treefc41669e1583c22af650cff12746a9f3347bb50c /Graphics/GraphicsEngineOpenGL
parentFixed merge conflicts (diff)
downloadDiligentCore-02742f2efe4d400dc3562730badb5ea13aaa0876.tar.gz
DiligentCore-02742f2efe4d400dc3562730badb5ea13aaa0876.zip
Another set of minor updates to mesh shader implementation
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp
index 743d7185..701128b8 100644
--- a/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp
+++ b/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp
@@ -42,7 +42,7 @@ namespace Diligent
class FixedBlockMemoryAllocator;
-/// Render pass implementation in OpenGL backend.
+/// Framebuffer implementation in OpenGL backend.
class FramebufferGLImpl final : public FramebufferBase<IFramebuffer, RenderDeviceGLImpl>
{
public: