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authorassiduous <assiduous@diligentgraphics.com>2020-09-16 05:18:13 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-16 05:18:13 +0000
commit281075ac81ccef845f8fa374bcd0130bdc41e1bb (patch)
tree21997aaed7055e7470fe0101fb103bfb8f6e7ffb /Graphics/GraphicsEngineOpenGL
parentFixed Win32 build (diff)
downloadDiligentCore-281075ac81ccef845f8fa374bcd0130bdc41e1bb.tar.gz
DiligentCore-281075ac81ccef845f8fa374bcd0130bdc41e1bb.zip
Another improvement to texture format tests in OpenGL
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
index 31be44d1..970dc49e 100644
--- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
@@ -1088,6 +1088,7 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat)
}
#if GL_ARB_shader_image_load_store
+ if (m_DeviceCaps.Features.PixelUAVWritesAndAtomics)
{
GLuint CurrentImg = 0;
GLint CurrentLevel = 0;