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| author | Egor Yusov <egor.yusov@gmail.com> | 2017-12-11 06:01:42 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2017-12-11 06:01:42 +0000 |
| commit | 2b9377f828bfd09e35ec92768987ece5c0b5efa8 (patch) | |
| tree | eeb9656735abc46a3adde3d1c3d47ec299e4387d /Graphics/GraphicsEngineOpenGL | |
| parent | More updates to CMakeLists.tst (diff) | |
| download | DiligentCore-2b9377f828bfd09e35ec92768987ece5c0b5efa8.tar.gz DiligentCore-2b9377f828bfd09e35ec92768987ece5c0b5efa8.zip | |
Fixed compiler warnings
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp index e7538949..71168b66 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp @@ -111,7 +111,7 @@ namespace Diligent // Uniform variables other than arrays will have a size of 1 glGetActiveUniform( GLProgram, i, MaxNameLength, &NameLen, &size, &dataType, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get active uniform\n" ); - VERIFY( NameLen < MaxNameLength && NameLen == strlen( Name.data() ), "Incorrect uniform name" ); + VERIFY( NameLen < MaxNameLength && static_cast<size_t>(NameLen) == strlen( Name.data() ), "Incorrect uniform name" ); VERIFY( size >= 1, "Size is expected to be at least 1" ); // Note that // glGetActiveUniform( program, index, bufSize, length, size, type, name ); @@ -250,7 +250,7 @@ namespace Diligent GLsizei NameLen = 0; glGetActiveUniformBlockName( GLProgram, i, MaxNameLength, &NameLen, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get active uniform block name\n" ); - VERIFY( NameLen < MaxNameLength && NameLen == strlen( Name.data() ), "Incorrect uniform block name" ); + VERIFY( NameLen < MaxNameLength && static_cast<size_t>(NameLen) == strlen( Name.data() ), "Incorrect uniform block name" ); // glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName ); // is equivalent to @@ -300,7 +300,7 @@ namespace Diligent GLsizei Length = 0; glGetProgramResourceName( GLProgram, GL_SHADER_STORAGE_BLOCK, i, MaxNameLength, &Length, Name.data() ); CHECK_GL_ERROR_AND_THROW( "Unable to get shader storage block name\n" ); - VERIFY( Length < MaxNameLength && Length == strlen( Name.data() ), "Incorrect shader storage block name" ); + VERIFY( Length < MaxNameLength && static_cast<size_t>(Length) == strlen( Name.data() ), "Incorrect shader storage block name" ); GLenum Props[] = {GL_BUFFER_BINDING}; GLint Binding = -1; |
