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authorassiduous <assiduous@diligentgraphics.com>2020-10-04 23:59:33 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-04 23:59:33 +0000
commit73fd82a29d3175e156754010f5de261d6f561f16 (patch)
treef04b71a06b71addb56d2a79885e53d253caa417e /Graphics/GraphicsEngineOpenGL
parentAdded KHR extension emulation via NV extension (diff)
downloadDiligentCore-73fd82a29d3175e156754010f5de261d6f561f16.tar.gz
DiligentCore-73fd82a29d3175e156754010f5de261d6f561f16.zip
A few random fixes to ray tracing API and implementation
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
index a4c8a35a..b7bdf993 100644
--- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
@@ -310,6 +310,7 @@ RenderDeviceGLImpl::RenderDeviceGLImpl(IReferenceCounters* pRefCounters,
SET_FEATURE_STATE(VertexPipelineUAVWritesAndAtomics, false, "Vertex pipeline UAV writes and atomics are");
SET_FEATURE_STATE(MeshShaders, false, "Mesh shaders are");
+ SET_FEATURE_STATE(RayTracing, false, "Ray tracing is");
{
bool WireframeFillSupported = (glPolygonMode != nullptr);