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| author | azhirnov <zh1dron@gmail.com> | 2020-10-08 19:14:06 +0000 |
|---|---|---|
| committer | azhirnov <zh1dron@gmail.com> | 2020-10-08 19:36:02 +0000 |
| commit | 998165f350cfd8ae6bd9cbf6fc812874c1c3c3da (patch) | |
| tree | 39e748a9f09b7bc3b187c4061e19313eb8e42626 /Graphics/GraphicsEngineOpenGL | |
| parent | Some minor fixes (diff) | |
| download | DiligentCore-998165f350cfd8ae6bd9cbf6fc812874c1c3c3da.tar.gz DiligentCore-998165f350cfd8ae6bd9cbf6fc812874c1c3c3da.zip | |
Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp index c61ead8c..48b24c04 100644 --- a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp @@ -112,23 +112,23 @@ PipelineStateGLImpl::PipelineStateGLImpl(IReferenceCounters* pRefCoun } else { - UNEXPECTED("TODO"); - // AZ TODO - /*m_GLPrograms.emplace_back(ShaderGLImpl::LinkProgram(m_ppShaders.data(), ShaderStages.size(), false)); - m_ProgramResources.resize(1); - SHADER_TYPE ShaderStages = SHADER_TYPE_UNKNOWN; + std::vector<IShader*> Shaders; + SHADER_TYPE ActiveStages = SHADER_TYPE_UNKNOWN; for (size_t i = 0; i < ShaderStages.size(); ++i) { - const auto& ShaderDesc = m_ppShaders[i]->GetDesc(); - ShaderStages |= ShaderDesc.ShaderType; + Shaders.push_back(ShaderStages[i].second); + ActiveStages |= ShaderStages[i].first; } - m_ProgramResources[0].LoadUniforms(ShaderStages, m_GLPrograms[0], GLState, + + m_GLPrograms.emplace_back(ShaderGLImpl::LinkProgram(Shaders.data(), static_cast<Uint32>(ShaderStages.size()), false)); + m_ProgramResources.resize(1); + m_ProgramResources[0].LoadUniforms(ActiveStages, m_GLPrograms[0], GLState, m_TotalUniformBufferBindings, m_TotalSamplerBindings, m_TotalImageBindings, m_TotalStorageBufferBindings); - m_ShaderResourceLayoutHash = m_ProgramResources[0].GetHash();*/ + m_ShaderResourceLayoutHash = m_ProgramResources[0].GetHash(); } // Initialize master resource layout that keeps all variable types and does not reference a resource cache |
