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authorazhirnov <zh1dron@gmail.com>2020-11-03 10:52:24 +0000
committerazhirnov <zh1dron@gmail.com>2020-11-03 11:16:11 +0000
commitefa43e2bd2475a4dec6771bf9759f6a99f7d77ed (patch)
treebbb257c3825ff07078626e3e137468f99d235a07 /Graphics/GraphicsEngineOpenGL
parentFew improvements to ray tracing tests (diff)
downloadDiligentCore-efa43e2bd2475a4dec6771bf9759f6a99f7d77ed.tar.gz
DiligentCore-efa43e2bd2475a4dec6771bf9759f6a99f7d77ed.zip
fixed resource state transitions, some improvements for ray tracing
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
index 0b2154e6..32055367 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
@@ -56,7 +56,7 @@ struct DeviceContextGLImplTraits
using FramebufferType = FramebufferGLImpl;
using RenderPassType = RenderPassGLImpl;
using BottomLevelASType = BottomLevelASBase<IBottomLevelAS, RenderDeviceGLImpl>;
- using TopLevelASType = TopLevelASBase<ITopLevelAS, RenderDeviceGLImpl>;
+ using TopLevelASType = TopLevelASBase<ITopLevelAS, BottomLevelASType, RenderDeviceGLImpl>;
};
/// Device context implementation in OpenGL backend.