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| author | azhirnov <zh1dron@gmail.com> | 2020-09-16 20:01:43 +0000 |
|---|---|---|
| committer | azhirnov <zh1dron@gmail.com> | 2020-09-16 20:01:43 +0000 |
| commit | 3c3f03fa05bd16c2340713895421119d8b3cdffe (patch) | |
| tree | fa7265524b71c400728cad62381fe5e4d0d4ed42 /Graphics/GraphicsEngineVulkan | |
| parent | use NUM_SHADER_TYPES constant instead of magic number, use std::array instead... (diff) | |
| download | DiligentCore-3c3f03fa05bd16c2340713895421119d8b3cdffe.tar.gz DiligentCore-3c3f03fa05bd16c2340713895421119d8b3cdffe.zip | |
remove some VK_NV_mesh_shader
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
6 files changed, 5 insertions, 19 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp index 35db310b..35202b1e 100644 --- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp +++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp @@ -231,26 +231,22 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E bool SupportsFeatures2 = Instance->IsExtensionEnabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); void** NextExt = const_cast<void**>(&DeviceCreateInfo.pNext); - // Variables may be unused if extensions are disabled. - (void)SupportsFeatures2; - (void)NextExt; - // Enable mesh shader extension. bool MeshShadersSupported = false; -#ifdef VK_NV_mesh_shader if (EngineCI.Features.MeshShaders != DEVICE_FEATURE_STATE_DISABLED) { VkPhysicalDeviceMeshShaderFeaturesNV MeshShaderFeats = PhysicalDevice->GetExtFeatures().MeshShader; if (SupportsFeatures2 && PhysicalDevice->IsExtensionSupported(VK_NV_MESH_SHADER_EXTENSION_NAME)) { - MeshShadersSupported = true; + MeshShadersSupported = MeshShaderFeats.taskShader != VK_FALSE && MeshShaderFeats.meshShader != VK_FALSE; DeviceExtensions.push_back(VK_NV_MESH_SHADER_EXTENSION_NAME); *NextExt = &MeshShaderFeats; NextExt = &MeshShaderFeats.pNext; } + + *NextExt = nullptr; } -#endif if (EngineCI.Features.MeshShaders == DEVICE_FEATURE_STATE_ENABLED && !MeshShadersSupported) LOG_ERROR_AND_THROW("Mesh shaders are not supported by this device"); diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp index 65c948a4..2fd063c9 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp @@ -53,10 +53,8 @@ static VkShaderStageFlagBits ShaderTypeToVkShaderStageFlagBit(SHADER_TYPE Shader case SHADER_TYPE_GEOMETRY: return VK_SHADER_STAGE_GEOMETRY_BIT; case SHADER_TYPE_PIXEL: return VK_SHADER_STAGE_FRAGMENT_BIT; case SHADER_TYPE_COMPUTE: return VK_SHADER_STAGE_COMPUTE_BIT; -#ifdef VK_NV_mesh_shader case SHADER_TYPE_AMPLIFICATION: return VK_SHADER_STAGE_TASK_BIT_NV; case SHADER_TYPE_MESH: return VK_SHADER_STAGE_MESH_BIT_NV; -#endif // clang-format on default: UNEXPECTED("Unknown shader type"); diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp index 949086b8..c5b70426 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp @@ -230,10 +230,8 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCoun case SHADER_TYPE_GEOMETRY: StageCI.stage = VK_SHADER_STAGE_GEOMETRY_BIT; break; case SHADER_TYPE_PIXEL: StageCI.stage = VK_SHADER_STAGE_FRAGMENT_BIT; break; case SHADER_TYPE_COMPUTE: StageCI.stage = VK_SHADER_STAGE_COMPUTE_BIT; break; -#ifdef VK_NV_mesh_shader case SHADER_TYPE_AMPLIFICATION: StageCI.stage = VK_SHADER_STAGE_TASK_BIT_NV; break; case SHADER_TYPE_MESH: StageCI.stage = VK_SHADER_STAGE_MESH_BIT_NV; break; -#endif default: UNEXPECTED("Unknown shader type"); // clang-format on } diff --git a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp index ccbc8e5f..a458d7be 100644 --- a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp @@ -195,12 +195,8 @@ RenderDeviceVkImpl::RenderDeviceVkImpl(IReferenceCounters* Features.PixelUAVWritesAndAtomics = GetFeatureState(vkEnabledFeatures.fragmentStoresAndAtomics); Features.TextureUAVExtendedFormats = GetFeatureState(vkEnabledFeatures.shaderStorageImageExtendedFormats); -#ifdef VK_NV_mesh_shader // All devices that support mesh shaders also support task shaders, so it is not necessary to use two separate features. Features.MeshShaders = GetFeatureState(EngineCI.Features.MeshShaders != DEVICE_FEATURE_STATE_DISABLED && vkExtFeatures.MeshShader.meshShader != VK_FALSE && vkExtFeatures.MeshShader.taskShader != VK_FALSE); -#else - Features.MeshShaders = DEVICE_FEATURE_STATE_DISABLED; -#endif #if defined(_MSC_VER) && defined(_WIN64) static_assert(sizeof(DeviceFeatures) == 23, "Did you add a new feature to DeviceFeatures? Please handle its satus here."); diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp index ead31fe5..a03102d0 100644 --- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp +++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp @@ -148,12 +148,10 @@ VulkanInstance::VulkanInstance(bool EnableValidation, }; // This extension added to core in 1.1, but current version is 1.0 -#ifdef VK_KHR_get_physical_device_properties2 if (IsExtensionAvailable(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) { GlobalExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); } -#endif if (ppGlobalExtensionNames != nullptr) { diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp index 685492c9..66cf94c2 100644 --- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp +++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp @@ -77,14 +77,14 @@ VulkanPhysicalDevice::VulkanPhysicalDevice(VkPhysicalDevice vkDevice, (void)NextFeat; // Enable mesh shader extension. -# ifdef VK_NV_mesh_shader if (IsExtensionSupported(VK_NV_MESH_SHADER_EXTENSION_NAME)) { *NextFeat = &m_ExtFeatures.MeshShader; NextFeat = &m_ExtFeatures.MeshShader.pNext; m_ExtFeatures.MeshShader.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV; } -# endif + + *NextFeat = nullptr; // Initialize device extension features by current physical device features. // Some flags may not be supported by hardware. |
