summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineVulkan (follow)
Commit message (Expand)AuthorAgeFilesLines
* GLTF: hacky VR rendering supportext-vks-ol2021-03-272-8/+25
* Enable VulkanLogicalDevice with external devicess-ol2021-03-274-43/+106
* External Vulkan SwapChain supports-ol2021-03-276-809/+102
* External Vulkan Device supports-ol2021-03-278-2/+151
* Fixed issue with stale descriptor sets in Vulkanassiduous2021-03-191-0/+3
* Fixed Win SDK 17763 build issuesassiduous2021-03-191-0/+3
* Removed duplicate code from unbinding incompatible signatures logic in D3D11,...assiduous2021-03-191-21/+1
* PipelineResourceSignatureD3D11Impl: reworked resource allocationassiduous2021-03-191-1/+1
* GL backend: fixed issue with immutable sampler stages in default signature wi...assiduous2021-03-191-1/+1
* Fixed Vulkan command buffer leakassiduous2021-03-199-126/+143
* code cleanupazhirnov2021-03-1923-51/+5
* Vulkan: fixed tests on Mac.azhirnov2021-03-1910-23/+281
* Added DrawMeshIndirectCount command.azhirnov2021-03-193-0/+37
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-197-16/+123
* Unified fence implementations in all backendsassiduous2021-03-192-12/+0
* Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...assiduous2021-03-192-3/+6
* Renamed Align to AlignUpassiduous2021-03-198-17/+17
* Some minor/cosmetic changesassiduous2021-03-192-24/+12
* Updated resource binding validationassiduous2021-03-193-23/+27
* Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hppassiduous2021-03-191-27/+12
* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-192-51/+6
* Vk backend: moved resource binding logic to variable manager and cacheassiduous2021-03-198-691/+742
* Unified implementation of IPipelineResourceSignature::IsCompatibleWithassiduous2021-03-193-42/+1
* Unified PRS hash calculationassiduous2021-03-193-33/+22
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-192-40/+19
* Resource singature: moved allocation of static resource cache and var manager...assiduous2021-03-191-9/+6
* ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate codeassiduous2021-03-193-32/+4
* Unified implementations of SRB in D3D12, Vk and GLassiduous2021-03-192-106/+20
* Moved m_SRBMemAllocator to PipelineResourceSignatureBaseassiduous2021-03-192-9/+1
* Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...assiduous2021-03-192-12/+0
* Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...assiduous2021-03-1954-241/+323
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-194-22/+15
* Unified resource signature handling by pipeline state in D3D12, Vk and GLassiduous2021-03-196-239/+102
* Unified CreateShaderResourceBinding in D3D12, Vk and GL signaturesassiduous2021-03-191-5/+1
* Moved static variable cache and managers to PipelineResourceSignatureBaseassiduous2021-03-196-91/+51
* Refactored passing template arguments to base classesassiduous2021-03-1920-104/+162
* OpenGL: added SRB memory allocator, some minor improvementsazhirnov2021-03-191-0/+2
* Vulkan: update for new Vulkan SDKazhirnov2021-03-193-23/+14
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-192-196/+63
* Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...assiduous2021-03-191-23/+5
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-191-24/+3
* Few cosmetic updates to DeviceContextVkImplassiduous2021-03-191-21/+3
* BufferVkImpl: fixed buffer offset alignment calculationassiduous2021-03-191-16/+30
* Some updates to PipelineResourceSignatureVkImpl and ShaderResourceCacheVkassiduous2021-03-196-206/+204
* Fixed handling of dynamic structured buffers in Vulkanassiduous2021-03-195-56/+30
* Few updates to PipelineStateVkImpl and PipelineStateD3D12Implassiduous2021-03-192-23/+27
* Vulkan: added validation for DescriptorSetBaseInd, optimized field packingazhirnov2021-03-192-6/+23
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-191-39/+46
* some fixes and improvements for D3D12 & Vulkanazhirnov2021-03-197-41/+25
* Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...assiduous2021-03-192-109/+33