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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-09-09 00:05:37 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-09-09 00:05:37 +0000 |
| commit | 3e3a327fe4be8852400709f6b3c8677f10f075d8 (patch) | |
| tree | 592193d248342b4a54a6d6b02d84c65f835d2e9d /Graphics/GraphicsEngineVulkan | |
| parent | D3D12 backend: fixed issue with fences not being signaled if there is no comm... (diff) | |
| download | DiligentCore-3e3a327fe4be8852400709f6b3c8677f10f075d8.tar.gz DiligentCore-3e3a327fe4be8852400709f6b3c8677f10f075d8.zip | |
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API version to 240027). Added FlushContext parameter to the methods
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h | 2 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h b/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h index bce9f300..a7f02919 100644 --- a/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h +++ b/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h @@ -159,7 +159,7 @@ public: virtual void SignalFence(IFence* pFence, Uint64 Value)override final; - virtual void Wait(IFence* pFence, Uint64 Value)override final; + virtual void WaitForFence(IFence* pFence, Uint64 Value, bool FlushContext)override final; // Transitions texture subresources from OldState to NewState, and optionally updates // internal texture state. diff --git a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp index d2252b4a..2a8cafde 100644 --- a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp @@ -1916,10 +1916,11 @@ namespace Diligent m_PendingFences.emplace_back( std::make_pair(Value, pFence) ); } - void DeviceContextVkImpl::Wait(IFence* pFence, Uint64 Value) + void DeviceContextVkImpl::WaitForFence(IFence* pFence, Uint64 Value, bool FlushContext) { VERIFY(!m_bIsDeferred, "Fence can only be waited from immediate context"); - Flush(); + if (FlushContext) + Flush(); auto* pFenceVk = ValidatedCast<FenceVkImpl>(pFence); pFenceVk->Wait(Value); } |
