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authorassiduous <assiduous@diligentgraphics.com>2020-09-17 20:28:10 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-09-17 20:28:10 +0000
commit6bccf55c08b641ee2b0ae0df1e5908e28e52e612 (patch)
tree7237eed479980235e6987e6868eacb88f9ae96b8 /Graphics/GraphicsEngineVulkan
parentAdded UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio... (diff)
parentdon't link with vulkan if used volk, added shader name to log message (diff)
downloadDiligentCore-6bccf55c08b641ee2b0ae0df1e5908e28e52e612.tar.gz
DiligentCore-6bccf55c08b641ee2b0ae0df1e5908e28e52e612.zip
Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore into azhirnov-mesh_shader_fix
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
-rw-r--r--Graphics/GraphicsEngineVulkan/CMakeLists.txt5
-rw-r--r--Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp6
-rw-r--r--Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp10
-rw-r--r--Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp4
-rw-r--r--Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp4
10 files changed, 13 insertions, 26 deletions
diff --git a/Graphics/GraphicsEngineVulkan/CMakeLists.txt b/Graphics/GraphicsEngineVulkan/CMakeLists.txt
index 8299915a..897894e7 100644
--- a/Graphics/GraphicsEngineVulkan/CMakeLists.txt
+++ b/Graphics/GraphicsEngineVulkan/CMakeLists.txt
@@ -233,8 +233,10 @@ if(PLATFORM_WIN32)
# Use Volk
elseif(PLATFORM_MACOS)
find_library(Vulkan_LIBRARY NAMES vulkan.1 vulkan PATHS "../../ThirdParty/vulkan/libs/macOS")
+ list(APPEND PRIVATE_DEPENDENCIES ${Vulkan_LIBRARY})
elseif(PLATFORM_IOS)
set(Vulkan_LIBRARY ${MoltenVK_LIBRARY})
+ list(APPEND PRIVATE_DEPENDENCIES ${Vulkan_LIBRARY})
find_library(CORE_GRAPHICS CoreGraphics)
find_library(METAL_LIBRARY Metal)
@@ -248,9 +250,6 @@ elseif(PLATFORM_ANDROID)
# Use Volk
else()
find_library(Vulkan_LIBRARY NAMES vulkan)
-endif()
-
-if(Vulkan_LIBRARY)
list(APPEND PRIVATE_DEPENDENCIES ${Vulkan_LIBRARY})
endif()
diff --git a/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp b/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp
index d3915425..d93a72ac 100644
--- a/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp
+++ b/Graphics/GraphicsEngineVulkan/include/ShaderResourceBindingVkImpl.hpp
@@ -78,9 +78,9 @@ private:
ShaderVariableManagerVk* m_pShaderVarMgrs = nullptr;
// Shader variable manager index in m_pShaderVarMgrs[] array for every shader stage
- Int8 m_ResourceLayoutIndex[6] = {-1, -1, -1, -1, -1, -1};
- bool m_bStaticResourcesInitialized = false;
- Uint8 m_NumShaders = 0;
+ std::array<Int8, NUM_SHADER_TYPES> m_ResourceLayoutIndex;
+ bool m_bStaticResourcesInitialized = false;
+ Uint8 m_NumShaders = 0;
};
} // namespace Diligent
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
index 35db310b..35202b1e 100644
--- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
@@ -231,26 +231,22 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E
bool SupportsFeatures2 = Instance->IsExtensionEnabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
void** NextExt = const_cast<void**>(&DeviceCreateInfo.pNext);
- // Variables may be unused if extensions are disabled.
- (void)SupportsFeatures2;
- (void)NextExt;
-
// Enable mesh shader extension.
bool MeshShadersSupported = false;
-#ifdef VK_NV_mesh_shader
if (EngineCI.Features.MeshShaders != DEVICE_FEATURE_STATE_DISABLED)
{
VkPhysicalDeviceMeshShaderFeaturesNV MeshShaderFeats = PhysicalDevice->GetExtFeatures().MeshShader;
if (SupportsFeatures2 && PhysicalDevice->IsExtensionSupported(VK_NV_MESH_SHADER_EXTENSION_NAME))
{
- MeshShadersSupported = true;
+ MeshShadersSupported = MeshShaderFeats.taskShader != VK_FALSE && MeshShaderFeats.meshShader != VK_FALSE;
DeviceExtensions.push_back(VK_NV_MESH_SHADER_EXTENSION_NAME);
*NextExt = &MeshShaderFeats;
NextExt = &MeshShaderFeats.pNext;
}
+
+ *NextExt = nullptr;
}
-#endif
if (EngineCI.Features.MeshShaders == DEVICE_FEATURE_STATE_ENABLED && !MeshShadersSupported)
LOG_ERROR_AND_THROW("Mesh shaders are not supported by this device");
diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp
index 65c948a4..2fd063c9 100644
--- a/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/PipelineLayout.cpp
@@ -53,10 +53,8 @@ static VkShaderStageFlagBits ShaderTypeToVkShaderStageFlagBit(SHADER_TYPE Shader
case SHADER_TYPE_GEOMETRY: return VK_SHADER_STAGE_GEOMETRY_BIT;
case SHADER_TYPE_PIXEL: return VK_SHADER_STAGE_FRAGMENT_BIT;
case SHADER_TYPE_COMPUTE: return VK_SHADER_STAGE_COMPUTE_BIT;
-#ifdef VK_NV_mesh_shader
case SHADER_TYPE_AMPLIFICATION: return VK_SHADER_STAGE_TASK_BIT_NV;
case SHADER_TYPE_MESH: return VK_SHADER_STAGE_MESH_BIT_NV;
-#endif
// clang-format on
default:
UNEXPECTED("Unknown shader type");
diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp
index 949086b8..c5b70426 100644
--- a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp
@@ -230,10 +230,8 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCoun
case SHADER_TYPE_GEOMETRY: StageCI.stage = VK_SHADER_STAGE_GEOMETRY_BIT; break;
case SHADER_TYPE_PIXEL: StageCI.stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
case SHADER_TYPE_COMPUTE: StageCI.stage = VK_SHADER_STAGE_COMPUTE_BIT; break;
-#ifdef VK_NV_mesh_shader
case SHADER_TYPE_AMPLIFICATION: StageCI.stage = VK_SHADER_STAGE_TASK_BIT_NV; break;
case SHADER_TYPE_MESH: StageCI.stage = VK_SHADER_STAGE_MESH_BIT_NV; break;
-#endif
default: UNEXPECTED("Unknown shader type");
// clang-format on
}
diff --git a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
index 2c245dfa..2d679e21 100644
--- a/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/RenderDeviceVkImpl.cpp
@@ -242,12 +242,8 @@ RenderDeviceVkImpl::RenderDeviceVkImpl(IReferenceCounters*
Features.PixelUAVWritesAndAtomics = GetFeatureState(vkEnabledFeatures.fragmentStoresAndAtomics);
Features.TextureUAVExtendedFormats = GetFeatureState(vkEnabledFeatures.shaderStorageImageExtendedFormats);
-#ifdef VK_NV_mesh_shader
// All devices that support mesh shaders also support task shaders, so it is not necessary to use two separate features.
Features.MeshShaders = GetFeatureState(EngineCI.Features.MeshShaders != DEVICE_FEATURE_STATE_DISABLED && vkExtFeatures.MeshShader.meshShader != VK_FALSE && vkExtFeatures.MeshShader.taskShader != VK_FALSE);
-#else
- Features.MeshShaders = DEVICE_FEATURE_STATE_DISABLED;
-#endif
#if defined(_MSC_VER) && defined(_WIN64)
static_assert(sizeof(DeviceFeatures) == 23, "Did you add a new feature to DeviceFeatures? Please handle its satus here.");
diff --git a/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp
index ee6a3709..b978c592 100644
--- a/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp
@@ -47,6 +47,8 @@ ShaderResourceBindingVkImpl::ShaderResourceBindingVkImpl(IReferenceCounters* pR
m_ShaderResourceCache{ShaderResourceCacheVk::DbgCacheContentType::SRBResources}
// clang-format on
{
+ m_ResourceLayoutIndex.fill(-1);
+
auto* ppShaders = pPSO->GetShaders();
m_NumShaders = static_cast<decltype(m_NumShaders)>(pPSO->GetNumShaders());
diff --git a/Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp
index a094f014..5e27beb2 100644
--- a/Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/ShaderVkImpl.cpp
@@ -115,7 +115,7 @@ ShaderVkImpl::ShaderVkImpl(IReferenceCounters* pRefCounters,
if (m_SPIRV.empty())
{
- LOG_ERROR_AND_THROW("Failed to compile shader");
+ LOG_ERROR_AND_THROW("Failed to compile shader \"", CreationAttribs.Desc.Name, "\"");
}
}
else if (CreationAttribs.ByteCode != nullptr)
diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp
index ead31fe5..a03102d0 100644
--- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanInstance.cpp
@@ -148,12 +148,10 @@ VulkanInstance::VulkanInstance(bool EnableValidation,
};
// This extension added to core in 1.1, but current version is 1.0
-#ifdef VK_KHR_get_physical_device_properties2
if (IsExtensionAvailable(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
GlobalExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
-#endif
if (ppGlobalExtensionNames != nullptr)
{
diff --git a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
index 685492c9..66cf94c2 100644
--- a/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/VulkanUtilities/VulkanPhysicalDevice.cpp
@@ -77,14 +77,14 @@ VulkanPhysicalDevice::VulkanPhysicalDevice(VkPhysicalDevice vkDevice,
(void)NextFeat;
// Enable mesh shader extension.
-# ifdef VK_NV_mesh_shader
if (IsExtensionSupported(VK_NV_MESH_SHADER_EXTENSION_NAME))
{
*NextFeat = &m_ExtFeatures.MeshShader;
NextFeat = &m_ExtFeatures.MeshShader.pNext;
m_ExtFeatures.MeshShader.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV;
}
-# endif
+
+ *NextFeat = nullptr;
// Initialize device extension features by current physical device features.
// Some flags may not be supported by hardware.