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authorassiduous <assiduous@diligentgraphics.com>2020-08-06 18:30:15 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-08-06 18:30:15 +0000
commit6e663135a6d194f5ed8b41f112c6d5a2c98b080d (patch)
treec5e4f26bfdc01c29e23b2f3f8706891730ded78c /Graphics/GraphicsEngineVulkan
parentFixed GCC compiler warnings (diff)
downloadDiligentCore-6e663135a6d194f5ed8b41f112c6d5a2c98b080d.tar.gz
DiligentCore-6e663135a6d194f5ed8b41f112c6d5a2c98b080d.zip
Added few debug checks
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
-rw-r--r--Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
index 5f26479d..3162e3be 100644
--- a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
@@ -911,6 +911,11 @@ void DeviceContextVkImpl::FinishFrame()
"All queries must be ended before the frame is finished.");
}
+ if (m_pActiveRenderPass != nullptr)
+ {
+ LOG_ERROR_MESSAGE("Finishing frame inside an active render pass.");
+ }
+
if (!m_MappedTextures.empty())
LOG_ERROR_MESSAGE("There are mapped textures in the device context when finishing the frame. All dynamic resources must be used in the same frame in which they are mapped.");
@@ -1012,7 +1017,9 @@ void DeviceContextVkImpl::Flush()
m_State = ContextState{};
m_DescrSetBindInfo.Reset();
m_CommandBuffer.Reset();
- m_pPipelineState = nullptr;
+ m_pPipelineState = nullptr;
+ m_pActiveRenderPass = nullptr;
+ m_pBoundFramebuffer = nullptr;
}
void DeviceContextVkImpl::SetVertexBuffers(Uint32 StartSlot,